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Shackling Chain/ModA: Difference between revisions

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| {{SkillText|Empowered|120}} || {{SkillText|Powerful|140}} || 9.8 Seconds
| {{SkillText|Empowered|120}} || {{SkillText|Powerful|140}} || 9.8 Seconds
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|}
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== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Gaze of Abyss]] Back Attack
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Normal !! Empowered !! Normal !! Empowered
|-
! {{PvE}}
| {{formatnum:{{#expr: 596*2 + 431}}}}% || {{formatnum:{{#expr: (596*2 + 431)*1.2}}}}%
| {{formatnum:{{#expr: (596*2 + 431)*1.2}}}}% || {{formatnum:{{#expr: (596*2 + 431)*1.2*1.2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 215*2 + 156}}}}% || {{formatnum:{{#expr: (215*2 + 156)*1.2}}}}%
| {{formatnum:{{#expr: (215*2 + 156)*1.2}}}}% || {{formatnum:{{#expr: (215*2 + 156)*1.2*1.2}}}}%
|}
*Does not account for splash damage.
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== Tips and Details ==
== Tips and Details ==
*'''[Mod] Shackling Chain''' can deal up to {{formatnum:{{#expr: 596*2 + 431}}}}% ({{formatnum:{{#expr: 215*2 + 156}}}}% in PvP) Physical Damage. With '''Empowered''', it can deal up to {{formatnum:{{#expr: (596*2 + 431)*1.2}}}}% ({{formatnum:{{#expr: (215*2 + 156)*1.2}}}}% in PvP) Physical Damage.
*This version has a slightly larger area of effect as it can hit enemies up or down platforms, and it can bind an infinite amount of enemies as long as they are in the area. It has much less forward range however, only hitting enemies up to around 4/5ths of the screen.
*This version has a slightly higher area of effect and can bind an infinite amount of enemies as long as they are in the area, compared to the normal version. It does less damage, however.
*The dash of the normal version is replaced with an instantaneous teleport, allowing you to follow up with a combo even on enemies hit on lower or higher platforms. However, unlike the normal version's dash, the teleport cannot be performed if no enemy was hit by the chains.
*The dash of the normal version is replaced with an instantaneous teleport, so any enemies that were to fall between the initial target and you will no longer prevent you from hitting the right target.
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