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Reload Mastery: Difference between revisions

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| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Passive]''' Chung gets a certain chance to reload 1 more ammo everytime he reloads (Skill, combo, or standing still).
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Passive]''' Chung gets a certain chance to reload 1 more ammo everytime he reloads (Skill, combo, or standing still).
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<br>




<br>
== Requirements  ==
== Requirements  ==
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<br>
== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
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|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Skill Level'''  
| '''Skill Level'''  
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Chance of Extra Ammo Reloaded'''  
| '''Chance of <br>Extra Ammo Reloaded'''  
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Ammo Reloaded'''  
| '''Ammo Reloaded'''  
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Chance of Reloading When Getting Hit (PVP Chance)'''
| '''Chance of Reloading When Getting Hit (PVP Chance)'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Cooldown'''
| '''Cooldown if <br> successfully reloaded'''
|-
|- align="center"
| align="center" style="border-style: solid; border-width: 1px;" | 1  
| align="left" | 1  
| align="center" style="border-style: solid; border-width: 1px;" | 10%
| 10%
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | +1
| rowspan="5" | +1
| align="center" style="border-style: solid; border-width: 1px;" | 10%(5%)
| 10%(5%)
| align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 2 seconds
| rowspan="5" | 2 seconds
|-
|- align="center"
| align="center" style="border-style: solid; border-width: 1px;" | 2  
| align="left" | 2  
| align="center" style="border-style: solid; border-width: 1px;" | 20%
| 20%
| align="center" style="border-style: solid; border-width: 1px;" | 15%(7.5%)
| 15%(7.5%)
|-
|- align="center"
| align="center" style="border-style: solid; border-width: 1px;" | 3  
| align="left" | 3  
| align="center" style="border-style: solid; border-width: 1px;" | 40%
| 40%
| align="center" style="border-style: solid; border-width: 1px;" | 20%(10%)
| 20%(10%)
|-
|- align="center"
| align="center" style="border-style: solid; border-width: 1px;" | 4  
| align="left" | 4  
| align="center" style="border-style: solid; border-width: 1px;" | 40%
| 40%
| align="center" style="border-style: solid; border-width: 1px;" | 25%(12.5%)
| 25%(12.5%)
|-
|- align="center"
| align="center" style="border-style: solid; border-width: 1px;" | 5 (M)  
| align="left" | 5 (M)  
| align="center" style="border-style: solid; border-width: 1px;" | 50%
| 50%
| align="center" style="border-style: solid; border-width: 1px;" | 30%(15%)
| 30%(15%)
|}
|}


 
<br>
== Tips and Details ==
== Tips and Details ==
*Will only have a chance of reloading when the hit is affected by the cooldown.
*With this passive, a [[Shelling Guardian]] would be able to maintain ammo usage more easily.  
 


<br>
== Trivia ==
== Trivia ==
*Before [[Shelling Guardian]] was released, [[Reload Mastery]] was a passive that boosted [[Reload]] in [[Chung]] Skill Tree.
*Before [[Shelling Guardian]] was released, [[Reload Mastery]] was a passive that boosted [[Reload]] in [[Chung]] Skill Tree.
*After the [[Deadly Chaser]] revamp patch, [[Remodel Magazine]] gain the same reloading effect as this passive. This makes a '''Shooting Guardian/Deadly Chaser''' able to maintain ammo usage more easily like '''Shelling Guardian/Tactical Trooper'''.


 
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