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Crimson Cradle of Flames: Difference between revisions

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| '''Red Thorns''' - Thorns that can only be destroyed using special actives.
| '''Red Thorns''' - Thorns that can only be destroyed using special actives.
*These will be healed if you attack them with the Ember of Retribution debuff.
*These will be healed if you attack them with the Ember of Retribution debuff.
|-
|[[File:VarnimyrMeteorRain.png|60px]]
|'''Meteor Rain''' - Meteors will fall from the sky, leaving behind a trail of fire periodically. They are signaled by a purple beam of light.
*Will only appear during Phase 3.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Boss=<span style="display:none">{{</span>
| Boss=<span style="display:none">{{</span>
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**The direction that a beam will fire across can be figured out based on which arm is raised and which stays grounded. If his right arm is raised (your left), it's beam will sweep from right to left. Vice versa if his left arm is raised.
**The direction that a beam will fire across can be figured out based on which arm is raised and which stays grounded. If his right arm is raised (your left), it's beam will sweep from right to left. Vice versa if his left arm is raised.
*'''<font color=red>Destruction Smash</font>:''' The boss will laugh before slamming its arms into the stage. This attack will then cause Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
*'''<font color=red>Destruction Smash</font>:''' The boss will laugh before slamming its arms into the stage. This attack will then cause Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
**The boss's hands are not bypass invincibility frames, but deal damage and launch you.
**The boss's hands do not bypass invincibility frames, but deal damage and launch you.
**Stand at far left side or right side to minimize platform destroying effect to not affect you movement clearly. At the time he laugh you should focus on move to edge of the stage as soon as possible.
**Stand at the far left side or right side to minimize platform destroying effect. At the time he laugh you should focus on move to edge of the stage as soon as possible.
**You can use that strategy 4 times.(2 on each side) The boss hand will land on edge of platform after first four are destroyed. End the battle before fifth slam is advised.  
**You can use that strategy 4 times (2 on each side). The boss hand will land on the edge of platform after first four are destroyed. End the battle before fifth slam is advised.  
*'''<font color=red>Orbs of Chaos:</font>''' Malice places its hands at the sides and summon many orbs to slowly raise upwards. These orbs will deal damage depending on their size, maneuver around the orbs to avoid taking damage.
*'''<font color=red>Orbs of Chaos:</font>''' Malice places its hands at the sides and summon many orbs to slowly raise upwards. These orbs will deal damage depending on their size, maneuver around the orbs to avoid taking damage.
**Malice can still be damage during this phase by homing attacks.
**Malice can still be damage during this phase by homing attacks.
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|-
|-
|[[File:12-7-2_boss.png|60px]]
|[[File:12-7-2_boss.png|60px]]
| '''Recluse''' - A corrupted Rosso, half dark, half light, wielding his scythe.
| '''Recluse''' - A corrupted Rosso, half dark, half light with the power of the Crimson Eye wielding his scythe.
|
|
*'''Vertical Swing:''' The Lonely will swing itself vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion debuff.
*'''Vertical Swing:''' Recluse will swing its scythe vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion debuff.
*'''Horizontal Swing:''' The Lonely will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion debuff.
*'''Horizontal Swing:''' Recluse will swing its scythe horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion debuff.
*'''Reaper:''' Slash a purple scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''Reaper:''' Slash a purple scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''Land Breaker:''' Swing a red scythe into the ground with a wide area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle.
*'''Land Breaker:''' Swing a red scythe horizontally then slash it into the ground with a wide area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle.
**These spikes will self-destruct after a certain amount of time has passed.
**These spikes will self-destruct after a certain amount of time has passed.
*'''<font color=red>Fire Pillars:</font>''' The screen will focus onto The Lonely in a cutscene, he'll then cause fire pillars to shoot out of the ground underneath certain players that last 3 seconds. These fire pillars will also destroy parts of the map, making battling increasingly difficult. He is completely invincible during this attack.
*'''<font color=red>Fire Pillars:</font>''' The screen will focus onto Recluse in a cutscene, he'll then cause fire pillars to shoot out of the ground underneath certain players that last 3 seconds. These fire pillars will also destroy parts of the map, making battling increasingly difficult. He is completely invincible during this attack.
*'''<font color=red>Horizon Beams</font>:''' A cutscene will player where The Lonely's eye will glow. Six rows of eye will appear, a black line will indicate which rows will have a laser fire, only one row is safe during this. The attack will fire four sets of lasers.
*'''<font color=red>Horizon Beams</font>:''' A cutscene will play where Recluse's eye will glow. Six rows of eye will appear, a black line will indicate which rows will have a laser fire, only one row is safe during this. The attack will fire four sets of lasers.
**All stage parts that destroyed from '''<font color=red>Fire Pillars</font>''' will be restored during this move's cutscene.
**All stage parts that destroyed from '''<font color=red>Fire Pillars</font>''' will be restored during this move's cutscene.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
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|-
|-
|[[File:12-7-3_boss.png|60px]]
|[[File:12-7-3_boss.png|60px]]
| '''Dark Recluse''' - A corrupted Rosso empowered by consuming the remaining dark energy from the remnants of the colossus, his body is now completely consumed in darkness. At peak power, he won't give up without putting up a fight.
| '''Dark Recluse''' - A corrupted Rosso empowered by encasing himself in the dark ruble of the tower, his body is now completely consumed in darkness. At peak power, he won't give up without putting up a fight.
|
|
*'''Vertical Swing:''' The Lonely will swing itself vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Retribution debuff.
*'''Vertical Swing:''' Dark Recluse will swing its scythe vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Retribution debuff.
*'''Horizontal Swing:''' The Lonely will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Retribution debuff.
*'''Horizontal Swing:''' Dark Recluse will swing it scythe horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Retribution debuff.
*'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''Reaper:''' Slash the scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''Land Breaker:''' Swing its scythe into the ground with a which area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle.
*'''Land Breaker:''' Swing a red scythe horizontally then slash it into the ground with a wide area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle.
**These spikes will self-destruct after a certain amount of time has passed.
**These spikes will self-destruct after a certain amount of time has passed.
*'''Meteor Rain:''' Dark Recluse will shoot fireball into the sky, causing meteors to fall on top of players, leaving behind a trail of fire. They are signaled by a purple beam of light.
*'''<font color=red>Death Prison:</font>''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed.
*'''<font color=red>Death Prison:</font>''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed.
**The shells are color coated much like the spikes, grey shells only take combo/active damage while red shells only take special active damage.
**The shells are color coated much like the spikes, grey shells only take combo/active damage while red shells only take special active damage.
**The prison will be healed if you attack them with the Ember of Retribution debuff.
**The prison will be healed if you attack them with the Ember of Retribution debuff.
*'''<font color=red>Thorn Pillars:</font>''' The boss will move around the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
**This attack can only be used if there is more than one player.
*'''<font color=red>Thorn Pillars:</font>''' The boss will move above the center of the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
**'''The central platform however is immune to being destroyed. So stay in center as you can.'''
**'''The central platform however is immune to being destroyed. So stay in center as you can.'''
**This move have exactly 60 seconds cooldown. Boss will tend to use this move when it is ready.
**This move have exactly 60 seconds cooldown. Boss will tend to use this move when it is ready.
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