Nightmare: Difference between revisions

484 bytes added ,  6 August 2019
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| {{SkillText|Empowered|120}} || {{SkillText|Gigantic|130}}
| {{SkillText|Empowered|120}} || {{SkillText|Gigantic|130}}
|}  
|}  
<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Normal !! Empowered
|-
! {{PvE}}
| {{formatnum:{{#expr: 3883}}}}% ~ {{formatnum:{{#expr: 3883 + 399*10}}}}% || {{formatnum:{{#expr: 3883*1.2}}}}% ~ {{formatnum:{{#expr: (3883 + 399*10)*1.2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 1401}}}}% ~ {{formatnum:{{#expr: 1401 + 144*10}}}}% || {{formatnum:{{#expr: 1401*1.2}}}}% ~ {{formatnum:{{#expr: (1401 + 144*10)*1.2}}}}%
|}
*Damage ranges from 0 to 10 CP used.
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== Tips and Details ==
== Tips and Details ==
[[Image:NightmareDarkness.png|thumb|The opponent's screen after being hit by Nightmare.]]  
[[Image:NightmareDarkness.png|thumb|The opponent's screen after being hit by Nightmare.]]  
*'''[Enhanced] Nightmare''' can deal up to {{formatnum:{{#expr: 3883 + 399*10}}}}% ({{formatnum:{{#expr: 1401 + 144*10}}}}% in PvP) Physical Damage if 10 CP is used. With '''Empowered''', it can deal up to {{formatnum:{{#expr: (3883 + 399*10)*1.2}}}}% ({{formatnum:{{#expr: (1401 + 144*10)*1.2}}}}% in PvP) Physical Damage.
*The enemy's screen becomes dark and muddled when they are hit with this skill, making it harder to see.
*The enemy's screen becomes dark and muddled when they are hit with this skill, making it harder to see.
*The skill will pull in any surrounding enemies even from outside the explosion's range, ensuring more enemies are hit by the explosion.
*Only the explosion does high damage. The warping lacks an initial hit.
*Only the explosion does high damage. The warping lacks an initial hit.
**However, the explosion's hitbox persists for the first two warps, meaning if the initial explosion kills all enemies around you, and you then warp to an enemy near another set of enemies, all those enemies will be hit be the explosion as well, making it potentially good at clearing with the right setup.
**However, the explosion's hitbox persists for the first two warps, meaning if the initial explosion kills all enemies around you, and you then warp to an enemy near another set of enemies, all those enemies will be hit be the explosion as well, making it potentially good at clearing with the right setup.
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