Template:SkillText: Difference between revisions
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'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]''' | '''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]''' | ||
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font> | *Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font> | ||
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 200% (150% in PvP) | *Reduces mana consumption by 30% (10% in PvP) and boosts mana gain when Vitality is active to 200% (150% in PvP) | ||
| Mega Slash= | | Mega Slash= | ||
<font color=FFC000>'''Focus Strength'''</font> | <font color=FFC000>'''Focus Strength'''</font> | ||
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}} | }} | ||
| BloodStorm= | | BloodStorm= | ||
'''<font color="FFCC00">Illusion | '''<font color="FFCC00">Blood Illusion</font>''' | ||
* | *Create 2 storms while Shade Illusion is active. Damage of 1 storm will be 70%. (Explosion damage is the same) | ||
| BloodDrain= | | BloodDrain= | ||
'''<font color="FF4444">Blood Drain</font>''' | '''<font color="FF4444">Blood Drain</font>''' | ||
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| Quake Buster=Increases 10% damage with Dynamo Mutation Point. | | Quake Buster=Increases 10% damage with Dynamo Mutation Point. | ||
*When 2 mutation point is used, recover 25 MP. | *When 2 mutation point is used, recover 25 MP. | ||
| Sonic Jump=5% Damage Increase per point | |||
| Conqueror=For each mutation point used, fires a homing missile. | | Conqueror=For each mutation point used, fires a homing missile. | ||
| Energy Shock=When using Dynamo Point, the last hit will link into a nasod armor combo. | |||
| Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration. | | Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration. | ||
| Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit. | | Mod Psychic Storm=For each mutation point used, decrease the delay between each blast hit. | ||
| Nasod Armor Mode - Full Burst=Duration increases by 5 sec. per Dynamo Point. | |||
| Quicksilver Accel=Last hit can connect to Nasod Armor Command | | Quicksilver Accel=Last hit can connect to Nasod Armor Command | ||
| Rushing Drones=Throws one additional bomb. | | Rushing Drones=Throws one additional bomb. | ||
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| Starfall=Create an additional starfall with half the duration. | | Starfall=Create an additional starfall with half the duration. | ||
| Ultimate Fury=Create an additional drone. | | Ultimate Fury=Create an additional drone. | ||
| Zero Kelvin Generator=Received Damage Increase effect will increase by 1.5 times. | |||
| Delayed Explosion=Strengthens the explosion and prevents shake-off. | | Delayed Explosion=Strengthens the explosion and prevents shake-off. | ||
| Gravity Buster=When 1 mutation point is used, damage of the skill is increased by 10%. | | Gravity Buster=When 1 mutation point is used, damage of the skill is increased by 10%. | ||
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| Ultimate Fury=200 | | Ultimate Fury=200 | ||
| Starfall=200 | | Starfall=200 | ||
| Zero Kelvin Generator=200 | |||
| Charged Impulser=120 | | Charged Impulser=120 | ||
| #default=100 | | #default=100 | ||
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| PhantomCircle= | | PhantomCircle= | ||
<font color="FFC000">'''Phantom Circle'''</font> | <font color="FFC000">'''Phantom Circle'''</font> | ||
* | *Maximize and Natural HP/MP Recovery is increased. | ||
| DesperadoA= | | DesperadoA= | ||
<font color="FFC000">'''Demon Plant'''</font> | <font color="FFC000">'''Demon Plant'''</font> | ||
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*When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}} | *When the skill is used during Henir (Awakening) state, {{#switch:{{{2|}}} | ||
| Entfernen=damage is increased up to 1.2 times depending on enemy's current HP. | | Entfernen=damage is increased up to 1.2 times depending on enemy's current HP. | ||
| Brechen= | | Brechen=Dark Chaos damage is increased by 1.3 times. | ||
| Gottvergessen Sense=damage is increased up to 1.5 times depending on enemy's max MP. | | Gottvergessen Sense=damage is increased up to 1.5 times depending on enemy's max MP. | ||
| Totentanz=awakening duration is increased by 1 second per hit enemy. | | Totentanz=awakening duration is increased by 1 second per hit enemy. | ||
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| Regenerating (1) = {{#switch:{{{2|}}} | | Regenerating (1) = {{#switch:{{{2|}}} | ||
| ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage | | ECP = {{{3|}}}% chance of regaining {{{4|}}}% of the ECP Usage | ||
| #default = {{{ | | #default = {{{2|}}}% chance of regaining {{{3|}}}% of the MP Usage | ||
}} | }} | ||
| Regenerating (2) = {{{2|}}}% chance of lowering cooldown to {{{3|}}}% | | Regenerating (2) = {{{2|}}}% chance of lowering cooldown to {{{3|}}}% | ||
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| HarpoonSpear = Additonal explosions occur in the area the chain explosion passes. | | HarpoonSpear = Additonal explosions occur in the area the chain explosion passes. | ||
| SonicSlash = MP burn per slash increased by 1. | | SonicSlash = MP burn per slash increased by 1. | ||
| | | SupersonicDraw = Increases skill key hold duration by 1 second. | ||
| GigaDrive = Attack Power Increase effect is increased by 1.5 times. | | GigaDrive = Attack Power Increase effect is increased by 1.5 times. | ||
| ShockwaveCutter = Give an increase in Maximize for a short time. | | ShockwaveCutter = Give an increase in Maximize for a short time. | ||
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*MP Usage is decreased by 10. | *MP Usage is decreased by 10. | ||
| ForceField = Force Field inflicts a debuff for 3 seconds. | | ForceField = Force Field inflicts a debuff for 3 seconds. | ||
| ZeroKelvinGenerator = Shockwave generation frequency doubled. | |||
| SealofTime = Reduce Time Sickness duration to 30 seconds in PvE. | | SealofTime = Reduce Time Sickness duration to 30 seconds in PvE. | ||
| StardustShower =Ignores guard. | | StardustShower =Ignores guard. | ||
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| ChainViper = Attack Speed Reduction increased to 20% and Shared Damage increased to 30%. | | ChainViper = Attack Speed Reduction increased to 20% and Shared Damage increased to 30%. | ||
| BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]]. | | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]]. | ||
| ServoNitro = MP gain when hitting or hit in the air increased by | | ServoNitro = MP gain when hitting or hit in the air increased by 7.5%. | ||
| NeilSniping = Recover 37 MP for each remaining shot. | | NeilSniping = Recover 37 MP for each remaining shot. | ||
| C4 = Bombs loaded reduced to 3. Damage increased by 1.5 times. | | C4 = Bombs loaded reduced to 3. Damage increased by 1.5 times. | ||
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| Phantom Shot = MP burn amount increased by 5. | | Phantom Shot = MP burn amount increased by 5. | ||
| LimitOver = Skill damage increased by 5%. | | LimitOver = Skill damage increased by 5%. | ||
| MagnetismField=Magnetism duration increased by 50% | |||
| MagneticGuard = Damage reduction and magical attack increased by 5%. | | MagneticGuard = Damage reduction and magical attack increased by 5%. | ||
| LimitOverKR = Skill damage increased by 3%. | | LimitOverKR = Skill damage increased by 3%. |