Rising Dance: Difference between revisions
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*The aerial rampage will not pull enemies into the air with it, making it hard to connect most of the skill's hits on very small enemies. | *The aerial rampage will not pull enemies into the air with it, making it hard to connect most of the skill's hits on very small enemies. | ||
**It is best used from a lower elevation than the enemy to ensure all hits as well as the final attack connect. | **It is best used from a lower elevation than the enemy to ensure all hits as well as the final attack connect. | ||
**Once you've obtained the [[Blade Acceleration]] passive, the skill becomes significantly more consistent as it | **Once you've obtained the [[Blade Acceleration]] passive, the skill becomes significantly more consistent as it no longer ascends as high. | ||
*The final attack hits everything the visual slash afterimage connects with, making it hit enemies very far below you, up to a bit over 3 platforms lower. | *The final attack hits everything the visual slash afterimage connects with, making it hit enemies very far below you, up to a bit over 3 platforms lower. | ||
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