Anonymous

Phantom Chaser: Difference between revisions

From Elwiki
m
https://cdn.discordapp.com/attachments/432188243794984964/611664805182570512/unknown.png
No edit summary
m (https://cdn.discordapp.com/attachments/432188243794984964/611664805182570512/unknown.png)
Line 4: Line 4:
|-
|-
| [[Image:FreySkill13.png]]
| [[Image:FreySkill13.png]]
| {{SkillType|A}} Rush forward with the nitro motor and attack enemies with the Muskets.
| {{SkillType|A}} Suddenly accelerate Nitro Motor and rush forward.<br>Attack enemies with the Muskets. (Can also be used mid-air)
|-
|-
|
|
Line 30: Line 30:
! rowspan=3 | Level Required !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=3 | ECP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Level Required !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=3 | ECP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Hit !! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Hit
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack !! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Rush Attack !! Dive !! Impact !! Rush Attack !! Dive !! Impact  
! Charge Attack !! Dive !! Impact !! Charge Attack !! Dive !! Impact  
|-
|-
| align="left" | 50 ||  rowspan=2 | 67% ||  rowspan=2 | 67% ||  rowspan=2 | 347% ||  rowspan=2 | 100% ||  rowspan=2 | 3 ||  rowspan=2 | 2 ||  rowspan=2 | 1 ||  rowspan=2 | 2 ||  rowspan=2 | 30 ECP || 8 Seconds
| align="left" | 50 ||  rowspan=2 | 67% ||  rowspan=2 | 67% ||  rowspan=2 | 347% ||  rowspan=2 | 100% ||  rowspan=2 | 3 ||  rowspan=2 | 2 ||  rowspan=2 | 1 ||  rowspan=2 | 2 ||  rowspan=2 | 30 ECP || 8 Seconds
Line 44: Line 44:
! rowspan=3 | Level Required !! colspan=4 | Damage (Magical)
! rowspan=3 | Level Required !! colspan=4 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Hit
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Rush Attack !! Dive !! Impact
! Charge Attack !! Dive !! Impact
|-
|-
| align="left" | 50 ||  rowspan=2 | 24% ||  rowspan=2 | 24% ||  rowspan=2 | 131% ||  rowspan=2 | 40%
| align="left" | 50 ||  rowspan=2 | 24% ||  rowspan=2 | 24% ||  rowspan=2 | 131% ||  rowspan=2 | 40%
Line 60: Line 60:
! rowspan=3 | Level Required !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=3 | ECP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Level Required !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=3 | ECP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Hit !! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Hit
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack !! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Rush Attack !! Dive !! Impact !! Rush Attack !! Dive !! Impact  
! Charge Attack !! Dive !! Impact !! Charge Attack !! Dive !! Impact  
|-
|-
| align="left" | 50 ||  rowspan=2 | 96% ||  rowspan=2 | 96% ||  rowspan=2 | 382% ||  rowspan=2 | 100% ||  rowspan=2 | 3 ||  rowspan=2 | 2 ||  rowspan=2 | 1 ||  rowspan=2 | 2 ||  rowspan=2 | 35 ECP || 8 Seconds
| align="left" | 50 ||  rowspan=2 | 96% ||  rowspan=2 | 96% ||  rowspan=2 | 382% ||  rowspan=2 | 100% ||  rowspan=2 | 3 ||  rowspan=2 | 2 ||  rowspan=2 | 1 ||  rowspan=2 | 2 ||  rowspan=2 | 35 ECP || 8 Seconds
Line 74: Line 74:
! rowspan=3 | Level Required !! colspan=4 | Damage (Magical)
! rowspan=3 | Level Required !! colspan=4 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Hit
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Rush Attack !! Dive !! Impact
! Charge Attack !! Dive !! Impact
|-
|-
| align="left" | 50 ||  rowspan=2 | 36% ||  rowspan=2 | 36% ||  rowspan=2 | 145% ||  rowspan=2 | 40%
| align="left" | 50 ||  rowspan=2 | 36% ||  rowspan=2 | 36% ||  rowspan=2 | 145% ||  rowspan=2 | 40%
Line 102: Line 102:
! rowspan=3 | Mode !! colspan=4 | Regular
! rowspan=3 | Mode !! colspan=4 | Regular
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Ground !! colspan=2 | Air
! colspan=2 | Performed on the ground !! colspan=2 | Performed in mid-air ([[Key of Proof]])
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Normal !! Empowered !! Normal !! Empowered
! Normal !! Empowered !! Normal !! Empowered
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 96*3+2*100}}}}% || {{formatnum:{{#expr: (96*3+2*100)*1.20}}}}% || {{formatnum:{{#expr: 96*2+382+2*100}}}}% || {{formatnum:{{#expr: (96*2+382+2*100)*1.20}}}}%
| {{formatnum:{{#expr: 96*3+2*100}}}}% <!-- normal -->
| {{formatnum:{{#expr: (96*3+2*100)*1.2}}}}% <!-- normal + empowered -->
| {{formatnum:{{#expr: (96*2+382+2*100)*1.3}}}}% <!-- normal + key of proof -->
| {{formatnum:{{#expr: (96*2+382+2*100)*1.2*1.3}}}}% <!-- normal + empowered + key of proof -->
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 36*3+2*40}}}}% || {{formatnum:{{#expr: (36*3+2*40)*1.20}}}}% || {{formatnum:{{#expr: 36*2+131+2*40}}}}% || {{formatnum:{{#expr: (36*2+131+2*40)*1.20}}}}%
| {{formatnum:{{#expr: 36*3+2*40}}}}% <!-- normal -->
| {{formatnum:{{#expr: (36*3+2*40)*1.2}}}}% <!-- normal + empowered -->
| {{formatnum:{{#expr: (36*2+131+2*40)*1.1}}}}% <!-- normal + key of proof -->
| {{formatnum:{{#expr: (36*2+131+2*40)*1.2*1.1}}}}% <!-- normal + empowered + key of proof -->
|}
|}
<br>
<br>
Line 117: Line 123:
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| width="40" | [[File:FYPassive2.png]]
| align="center"  width="150" | [[Key of Proof]]
| width="40" | [[File:MusketMaster.png]]  
| width="40" | [[File:MusketMaster.png]]  
| align="center" width="150" |  [[Musket Master]]
| align="center" width="150" |  [[Musket Master]]
Line 123: Line 131:


== Tips and Details ==
== Tips and Details ==
*This skill can be used in midair, despite not listing it on the tooltip (unlike all of Freyja's other skills).
*The skill functions differently in the air, diving down before landing.  
*The skill functions differently in the air, diving down before landing.  
**The dive deals the same damage as the rush on the ground, but only hits twice. The third hit is replaced with an impact hit on landing.
**The dive deals the same damage as the rush on the ground, but only hits twice. The third hit is replaced with an impact hit on landing.
Line 137: Line 144:
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
*"'''Enhanced'''" attribute changed to "'''Powerful'''".
*"'''Enhanced'''" attribute changed to "'''Powerful'''".
*Change location of "'''Powerful'''" and "'''Empowered'''".
*Swapped locations of "'''Powerful'''" and "'''Empowered'''".
|-
|-
| 07/28/2016 || - || colspan=2 align="left" |  
| 07/28/2016 || - || colspan=2 align="left" |  
*Fixed issue where Rose will use currently weapon to use Musket Fire when pressing {{CX}}.
*Fixed issue where Rose will use current weapon to use Musket Fire when pressing {{CX}}.
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
| 01/25/2017 || - || colspan=2 align="left" |  
{{nerf|Weapon Hit damage decreased.}}
{{nerf|Weapon Attack damage decreased.}}
|-
|-
| 02/09/2017 || - || colspan=2 align="left" |  
| 02/09/2017 || - || colspan=2 align="left" |  
*Fixed issue where tooltip is different from the damage output in [Enhanced] level.
*Fixed issue where tooltip is different from the damage output at [Enhanced] level.
|-
|-
| 02/23/2017 || - || colspan=2 align="left" |  
| 02/23/2017 || - || colspan=2 align="left" |  
Line 153: Line 160:
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || - || align="left" |  
{{buff|Impact damage increased.}}
{{buff|Impact damage increased.}}
{{nerf|Rush Attack damage decreased.}}
{{nerf|Charge Attack damage decreased.}}
{{nerf|Dive damage decreased.}}
{{nerf|Dive damage decreased.}}
| align="left" |  
| align="left" |  
Line 160: Line 167:
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || 04/18/2018 || align="left" |  
{{buff|Impact damage increased.}}
{{buff|Impact damage increased.}}
{{nerf|Rush Attack damage decreased.}}
{{nerf|Charge Attack damage decreased.}}
{{nerf|Dive damage decreased.}}
{{nerf|Dive damage decreased.}}
| align="left" |  
| align="left" |  
Line 170: Line 177:
| 08/14/2019 || - || colspan=2 align="left" |  
| 08/14/2019 || - || colspan=2 align="left" |  
{{buff|ECP Usage increased.}}
{{buff|ECP Usage increased.}}
{{buff|Rush Attack and Dive Damage increased.}}
{{buff|Charge Attack and Dive Damage increased.}}
{{buff|Impact Damage increased.}}
{{buff|Impact Damage increased.}}
|}
|}