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Flame Lotus Strike: Difference between revisions

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| {{SkillText|Empowered|120}} || {{SkillText|Critical|120}} || 120 MP
| {{SkillText|Empowered|120}} || {{SkillText|Critical|120}} || 120 MP
|}
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== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ara}}"
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Ara}}"
! Normal !! Empowered
|-
! {{PvE}}
| {{formatnum:{{#expr: 437 + 301*2 + 181*8}}}}% || {{formatnum:{{#expr: (437 + 301*2 + 181*8)*1.2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 117 + 80*2 + 49*8}}}}% || {{formatnum:{{#expr: (117 + 80*2 + 49*8)*1.2}}}}%
|}
|}
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*Only the initial cast will have any skill freeze. While the additional attacks do cause the screen to darken, they will only provide you with Super Armor.
*Only the initial cast will have any skill freeze. While the additional attacks do cause the screen to darken, they will only provide you with Super Armor.
**Additionally, any "On skill use" effects also only activate on the initial cast, such as the no longer attainable [[Heroic Mode|skill tier stacking buff]].  
**Additionally, any "On skill use" effects also only activate on the initial cast, such as the no longer attainable [[Heroic Mode|skill tier stacking buff]].  
*'''Flame Lotus Strike''' can deal up to {{formatnum:{{#expr: 437 + 301*2 + 181*8}}}}% ({{formatnum:{{#expr: 117 + 80*2 + 49*8}}}}% in PvP) Physical Damage. With '''Empowered''', it can deal up to {{formatnum:{{#expr: (437 + 301*2 + 181*8)*1.2}}}}% ({{formatnum:{{#expr: (117 + 80*2 + 49*8)*1.2}}}}% in PvP) Physical Damage.
*The skill's cooldown will start right away, but is reset every time the skill key is pressed. If the continuation time frame is left to expire, the skill will thus visibly show a cooldown of 10 seconds, or 8 with [Enhanced], as 4 or 6 seconds will have already passed.
*The skill's cooldown will start right away, but is reset every time the skill key is pressed. If the continuation time frame is left to expire, the skill will thus visibly show a cooldown of 10 seconds, or 8 with [Enhanced], as 4 or 6 seconds will have already passed.
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