Sharpshooter Syndrome/ModA: Difference between revisions
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*Unlike the original, allies underneath the visuals will not obtain the buff. | *Unlike the original, allies underneath the visuals will not obtain the buff. | ||
*'''[Mod] Sharpshooter Syndrome''' can deal a total of {{formatnum:{{#expr: 561*7}}}}% ({{formatnum:{{#expr: 80*7}}}}% in PvP) Magical Damage. | *'''[Mod] Sharpshooter Syndrome''' can deal a total of {{formatnum:{{#expr: 561*7}}}}% ({{formatnum:{{#expr: 80*7}}}}% in PvP) Magical Damage. | ||
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time '''Chung''' uses a Special Active, dealing damage and pulling enemies as normal. | *If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time '''Chung''' uses a Special Active, dealing damage and pulling enemies as normal. | ||
**Unlike the original, the caster will always obtain the buff, as it is granted immediately upon casting. | **Unlike the original, the caster will always obtain the buff, as it is granted immediately upon casting. | ||
*It's possible to quickly change [[Force Skills#Force Mod|unmodded]] '''Sharpshooter Syndrome''' to its modded variant or vice-versa simply by [[Force Skills#Force Mod|modding/unmodding]] the skill and then using it quickly before the cooldown starts. | *It's possible to quickly change [[Force Skills#Force Mod|unmodded]] '''Sharpshooter Syndrome''' to its modded variant or vice-versa simply by [[Force Skills#Force Mod|modding/unmodding]] the skill and then using it quickly before the cooldown starts. | ||
**However, when executing this trick, no matter which way it was done, the '''Mod''' version of the buff is granted. For the next use, the respective buff will be obtained. | **However, when executing this trick, no matter which way it was done, the '''Mod''' version of the buff is granted. For the next use, the respective buff will be obtained. |