Mobile Shelling: Difference between revisions
→Enhanced Cannonball Skill Boost
Gameboy224 (talk | contribs) |
Gameboy224 (talk | contribs) |
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*Max skill damage increase refers to how much the skill's total damage increases when the max amount of red cannonballs are used. | *Max skill damage increase refers to how much the skill's total damage increases when the max amount of red cannonballs are used. | ||
**Impact Detonation's physical damage is the unlisted damage done to targets hit by the cannon. | **Impact Detonation's physical damage is the unlisted damage done to targets hit by the cannon. | ||
* | *Impact Detonation, and Dread Chase use 1 cannonball at a time, limiting the boost they get. E.g., if Dread Chase is used with 3 red and 2 blue cannonballs, the first 3 missiles are boosted by 5% ''each'', not 15%. The remaining missiles are unaffected, so the total damage is increased by only 3%. | ||
**Chaos Cannon uses up to 2 red cannonballs per shot. When 1 red cannonball is left, the shot uses 1 blue cannonball as well and the boost is 5% instead of 10%. | **Chaos Cannon uses up to 2 red cannonballs per shot. When 1 red cannonball is left, the shot uses 1 blue cannonball as well and the boost is 5% instead of 10%. | ||
*[Mod] Impact Detonation will only ever do 2% more damage regardless of the number of red cannonballs consumed. | |||
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