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Cannonball: Difference between revisions

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__NOTOC__{{Languages|Cannonball}}
__NOTOC__{{Languages|Cannonball}}
<div style="float: right;">{{#ev:youtube|xuMzYLfDCq4|300}}</div>
{{#ev:youtube|LujRKIT_h7M|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:HeavyBarrel1.png]]
| [[File:HeavyBarrelSkill1.png]]
| {{SkillType|A}} Draw out the [Hand Cannon] and fire a huge energy mass. The energy mass will fly and explode at a certain distance.<br>Pressing the skill key will give additonal energy charge while in Super Armor State. Use the up/down arrow to adjust where to fire. Depending on energy charge, damage and size will increase.
| {{SkillType|A}} Draw out the [Hand Cannon] and fire a huge energy mass. The energy mass will fly and explode at a certain distance. Pressing the skill key will give additional energy charge while in {{se||Super Armor}} State. Use the {{CU}}/{{CD}} arrows to adjust where to fire. Depending on energy charge, damage and size will increase.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class !! Level Required
! Class             !! Level Required
|-
|-
| [[Heavy Barrel]]  || 15
| [[Heavy Barrel]]  || 15
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="2" | Level Required !! colspan=3 | Damage (Physical) !! colspan=3 | Charged !! rowspan="2" | ECP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
! Weapon Hit !! Air Bullet !! Explosion !! Damage Increase !! Size Increase !! Duration
|-
|-
| align="left" | 15 || 161% || 342% || 851% || colspan=2 rowspan=2 | +50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 7 Seconds
! rowspan="2" | Mode !! colspan=3 | Damage (Physical) !! colspan=4 | Charge !! rowspan="2" | ECP Usage !! rowspan="2" | Cooldown
|-
|-
| align="left" | [Enhanced] || 193% || 410% || 1021%
! Weapon Hit !! Air Bullet !! Explosion !! Damage Increase !! Size Increase !! Max Charge Time !! Max Hold Duration
|}
|-
 
| colspan=10 | '''Normal'''
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| {{PvE}} || 161% || 342% || 851% || rowspan=2 | 50% || rowspan=2 | 50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 3 Seconds (Est.) || rowspan=2 | 35 ECP || rowspan=2 | 7 Seconds
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! rowspan="2" | Level Required !! colspan=3 | Damage (Physical)
| {{PvP}} || 61% || 129% || 324%
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! Weapon Hit !! Air Bullet !! Explosion
| colspan=10 | '''[Enhanced]'''
|-
|-
| align="left" | 15 || 61% || 129% || 324%
| {{PvE}} || 193% || 410% || 1021% || rowspan=2 | 50% || rowspan=2 | 50% || rowspan=2 | 1.5 Seconds || rowspan=2 | 3 Seconds (Est.) || rowspan=2 | 35 ECP || rowspan=2 | 7 Seconds
|-
|-
| align="left" | [Enhanced] || 73% || 155% || 389%
| {{PvP}} || 73% || 155% || 389%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Cannonball|Empowered, Haste|cd=7}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! Empowered Cannonball !! colspan=2 | Haste Cannonball
|- style="background:{{ColorSel|CharLight|Rose}}"
! Attribute Effect !! Attribute Effect !! Cooldown
|-
| {{SkillText|Empowered|120}} || {{SkillText|Haste|80}} || 5.6 Seconds
|}
<br>
<br>


== Total Damage ==
== Extra Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
=== Total Damage ===
|- style="background:{{ColorSel|CharLight|Rose}}"
{{Damage|true|Rose
! rowspan=2 | Mode !! colspan=2 | Regular
|dmg=193, 410, 1021
|- style="background:{{ColorSel|CharLight|Rose}}"
|pvp_dmg=73, 155, 389
! Normal !! Empowered
|empowered=true
|-
|range_max=1.5
! {{PvE}}
}}
| {{formatnum:{{#expr: (193+342*1.08+851*1.09)*1.5 round2}}}}% || {{formatnum:{{#expr: (193+342*1.08+851*1.09)*1.5*1.25 round2}}}}%
*Damage ranges from 0~1.5 seconds charged.
|-
! {{PvP}}  
| {{formatnum:{{#expr: (73+129*1.08+324*1.09)*1.55 round2}}}}% || {{formatnum:{{#expr: (73+129*1.08+324*1.09)*1.5*1.25 round2}}}}%
|}
*Assuming the current bug and fully charged.
<br>


== Related Skills ==
=== Miscellaneous ===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
! Affected By Action Speed
|-
|-
| width="40" | [[File:HeavyBarrel9.png]]
| {{Check|Y}}
| align="center" width="150" |  [[Miracle Vision]]
| width="40" | [[File:StormTrooper3.png]]
| align="center" width="150" |  [[Shear Plate]]
| width="40" | [[File:StormTrooper9.png]]
| align="center" width="150" |  [[Heavy Weapon Mastery]]
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Currently bugged, Air Shot and Explosion damage are increased by 1.08 times and 1.09 times instead of 1.2 times.
*There is no actual charging time required to aim the skill up or down. Simply holding {{CU}} or {{CD}} while activating the skill is enough.
*There is no actual charging time required to aim the skill up or down. Simply holding up or down while activating the skill is enough
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down.
**Aiming the skill is useful when fighting enemies on slopes, as the trajectory is about 30 degrees up/down.
*The '''Air Bullet''' counts as a projectile and can be absorbed.
*The '''Air Bullet''' counts as a projectile and can be absorbed.
*When using this skill off a ledge, Rose will stay in the charging animation and slowly descend vertically downwards.
*When using this skill off a ledge, you will stay in the charging animation and slowly descend vertically downwards.
<br>
<br>


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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 01/07/2016 || - || colspan=2 align="left" |  
| 12/31/2015 || rowspan=3 | 06/15/2016 || colspan=2 align="left" |
{{nerf|Cannonball explodes upon impact.}}
*'''Cannonball''' added.
|-
| 01/07/2016 || colspan=2 align="left" |  
*{{nerf|Cannonball explodes upon impact.}}
|-
|-
| 04/21/2016 || - || colspan=2 align="left" |  
| 04/21/2016 || colspan=2 align="left" |  
{{buff|Casting Speed increased.}}
*{{buff|Casting Speed increased.}}
{{buff|Damage increase after charged.}}
*{{buff|Damage increase after charged.}}
|-
|-
| 07/28/2016 || - || colspan=2 align="left" |  
| 07/28/2016 || - || colspan=2 align="left" |  
*Tooltip error fixed.
*Tooltip error fixed.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Air Bullet damage increased.}}
*{{buff|Air Bullet damage increased.}}
{{buff|Explosion damage increased.}}
*{{buff|Explosion damage increased.}}
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Air Bullet damage increased.}}
*{{buff|Air Bullet damage increased.}}
{{buff|Explosion damage increased.}}
*{{buff|Explosion damage increased.}}
{{nerf|Weapon Hit damage decreased.}}
*{{nerf|Weapon Hit damage decreased.}}
|-
|-
| 08/14/2019 || 08/28/2019 || colspan=2 align="left" |  
| 08/14/2019 || 08/28/2019 || colspan=2 align="left" |  
{{buff|ECP Usage increased.}}
*{{buff|ECP Usage increased.}}
{{buff|Weapon Hit damage increased.}}
*{{buff|Weapon Hit damage increased.}}
|}
|}
<br>
<br>
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|FR=Boulet de canon |FRName=Cannonball
|FR=Boulet de canon |FRName=Cannonball
|BR=Bala de Canhão |BRName=Cannonball
|BR=Bala de Canhão |BRName=Cannonball
|PL=Kula Armatnia |PLName=Cannonball
|IT=Palla di cannone |ITName=Cannonball
|ES=Balas de cañón |ESName=Cannonball
|DE=Kanonenkugel |DEName=Cannonball
}}
}}
<br>
<br>
 
{{SkillNav - Heavy Barrel}}
{{HBSkills}}
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