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Super Laby Bomb/ModA: Difference between revisions

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| {{SkillText|Haste|80}} || 16.8 Seconds || {{SkillText|Heavy|144|120}} || 25.2 Seconds
| {{SkillText|Haste|80}} || 16.8 Seconds || {{SkillText|Heavy|144|120}} || 25.2 Seconds
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|}
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== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Laby}}"
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Homage]]
|- style="background:{{ColorSel|CharLight|Laby}}"
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|- style="background:{{ColorSel|CharLight|Laby}}"
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-
! {{PvE}}
| {{formatnum:{{#expr: (993*5)}}}}% || {{formatnum:{{#expr: (993*24)}}}}% || {{formatnum:{{#expr: (993*5)*1.44}}}}% || {{formatnum:{{#expr: (993*24)*1.44}}}}%
| {{formatnum:{{#expr: (993*5)*1.2 round2}}}}% || {{formatnum:{{#expr: (993*24)*1.2 round2}}}}% || {{formatnum:{{#expr: (993*5)*1.44*1.2 round2}}}}% || {{formatnum:{{#expr: (993*24)*1.44*1.2 round2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: (239*5)}}}}% || {{formatnum:{{#expr: (239*24)}}}}% || {{formatnum:{{#expr: (239*5)*1.44}}}}% || {{formatnum:{{#expr: (239*24)*1.44}}}}%
| {{formatnum:{{#expr: (239*5)*1.1 round2}}}}% || {{formatnum:{{#expr: (239*24)*1.1 round2}}}}% || {{formatnum:{{#expr: (239*5)*1.44*1.1 round2}}}}% || {{formatnum:{{#expr: (239*24)*1.44*1.1 round2}}}}%
|}
*Per individual use.
*Average hit count is 5 hits.
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*The second orb travels faster than the first, and will usually do less hits on nearby enemies because of this. However, it also lasts longer and slows down near the end of its duration, making up for the difference.
*The second orb travels faster than the first, and will usually do less hits on nearby enemies because of this. However, it also lasts longer and slows down near the end of its duration, making up for the difference.
*The first orb may sometimes get stuck between terrain, especially when casting it directly next to a wall or corner, allowing you to land all of its hits on most enemies you can get into a corner.
*The first orb may sometimes get stuck between terrain, especially when casting it directly next to a wall or corner, allowing you to land all of its hits on most enemies you can get into a corner.
**Additionaly, one or both of the orbs may randomly get stuck in midair and no longer move at all, but will still deal damage to anything at that location.
**Additionally, one or both of the orbs may randomly get stuck in midair and no longer move at all, but will still deal damage to anything at that location.
*On a super armor target directly next to you with no walls for the skill to bounce back from, the skill will do a minimum 4 hits (2 per orb), and most normal enemies are hit for 5 to 6 hits (3+2 or 3+3), making the skill deal an average of {{formatnum:{{#expr: (993*4)}}}} to {{formatnum:{{#expr: (993*6)}}}}% ({{formatnum:{{#expr: (239*4)}}}} to {{formatnum:{{#expr: (239*6)}}}}% in PvP) Physical Damage.
*On a super armor target directly next to you with no walls for the skill to bounce back from, the skill will do a minimum 4 hits (2 per orb), and most normal enemies are hit for 5 to 6 hits (3+2 or 3+3).
**With the '''Heavy''' trait, it will deal an average of {{formatnum:{{#expr: (993*4)*1.44}}}} to {{formatnum:{{#expr: (993*6)*1.44}}}}% ({{formatnum:{{#expr: (239*4)*1.44}}}} to {{formatnum:{{#expr: (239*6)*1.44}}}}% in PvP) Physical Damage.
*If an enemy were to take all hits (only consistently possible on [[11-4|Debrian Nasod Carrier]], short of certain very small dungeon rooms with little room for the skill to bounce), the skill can deal a maximum of {{formatnum:{{#expr: (993*12*2)}}}}% Physical Damage ({{formatnum:{{#expr: (993*12*2)*1.44}}}}% with the '''Heavy''' trait).
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