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Ultra Optical Investigation: Difference between revisions

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__NOTOC__{{Languages|Ultra Optical Investigation}}
__NOTOC__{{Languages|Ultra Optical Investigation}}
<div style="float: right;">{{#ev:youtube|D4dPuFzSstQ|400}}</div>
{{#ev:youtube|D4dPuFzSstQ|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:HOR.png]]<br>[[File:InductionMode.png]]  
| [[File:CodeBattleSeraphPassive1.png]]<br>[[File:CodeBattleSeraphPassive1A.png]]
| {{SkillType|P}} Through improved optical research, Spectrum switching becomes more swift and cooldown is reduced to 0.5 seconds.<br>Additional Force Field: Reactive (Green)
| {{SkillType|P}} Through improved optical research, Spectrum switching becomes more swift and cooldown is reduced to 0.5 seconds.<br>When you use skills that activate the spectrum such as [[El Crystal Spectrum]] or [[Energetic Heart]], increase Critical, Maximize chance for a set duration and increase damage to Mid Boss/Boss monsters.<br>Additional Force Field: Reactive (Green)
*Use [[El Crystal Spectrum]] skill key to switch.
*Use [[El Crystal Spectrum]] skill key to switch.
*Electron/Beam attacks become piercing and homing attacks.
*Electron/Beam attacks become piercing and homing attacks.
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
 
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Class !! Level Required
|- style="background:{{ColorSel|CharLight|Eve}}"
! Class                   !! Level Required
|-  
|-  
| [[Code: Battle Seraph]]  || 35
| [[Code: Battle Seraph]]  || 35
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
<tabber>
|- style="background:{{ColorSel|CharLight|Eve}}"
\\NA=
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Amplification Size Increase !! colspan=2 | Using Field
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Critical Rate !! Maximize
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | {{se|668|Ultra Optical Investigation}}<br>(On [[El Crystal Spectrum]] / [[Energetic Heart]] use)
|-
! Critical Increase {{stat|A}} !! Maximize Increase {{stat|A}} !! Damage Dealt to Mid Boss / <br>Boss Monsters Increase {{stat|A}} !! Duration
|-
| colspan="8" | {{PvE}}
|-
| align="left" | 1 || 35 || colspan=3 | 6% || rowspan=4 | 20 Seconds
|-
| align="left" | 2 || 51 || colspan=3 | 9%
|-
| align="left" | 3 || 59 || colspan=3 | 12%
|-
| align="left" | 4 || 93 || colspan=3 | 15%
|-
| colspan="8" | {{PvP}}
|-
| align="left" | 1 || 35 || colspan=3 | 6% || rowspan=4 | 10 Seconds
|-
| align="left" | 2 || 51 || colspan=3 | 9%
|-
| align="left" | 3 || 59 || colspan=3 | 12%
|-
| align="left" | 4 || 93 || colspan=3 | 15%
|}
\\KR (04/25/2024)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | {{se|668|Ultra Optical Investigation}}<br>(On [[El Crystal Spectrum]] / [[Energetic Heart]] use)
|-
! Critical Increase {{stat|A}} !! Critical Damage Increase !! Damage Dealt to Mid Boss / <br>Boss Monsters Increase {{stat|A}} !! Duration
|-
| colspan="6" | {{PvE}}
|-
| align="left" | 1 || 35 || 5% || 6% || 6% || rowspan="4" | 20 Seconds
|-
| align="left" | 2 || 51 || 10% || 9% || 9%
|-
| align="left" | 3 || 59 || 15% || 12% || 12%
|-
| align="left" | 4 || 93 || 20% || 15% || 15%
|-
| colspan="6" | {{PvP}}
|-
|-
| align="left" | 1 || 35 || 10% || colspan=2 | ?%
| align="left" | 1 || 35 || 5% || 6% || rowspan=4 | N/A || rowspan="4" | 10 Seconds
|-
|-
| align="left" | 2 || 51 || 20% || colspan=2 | ?%
| align="left" | 2 || 51 || 10% || 9%
|-
|-
| align="left" | 3 || 59 || rowspan=2 | 30% || colspan=2 | 9%
| align="left" | 3 || 59 || 15% || 12%
|-
|-
| align="left" | 4 || 93 || colspan=2 | 13%
| align="left" | 4 || 93 || 20% || 15%
|}
|}
<br>
</tabber>


=== Reactive Mode Information ===
=== {{color|green|Reactive Mode}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Beam / Electron Damage !! Max Hits
! colspan=2 | {{se|066|Reactive Field}}
|-
! Affected Command Damage !! Additional Effect
|-
|-
| x0.55 || Varies per attack
| x0.55
| align="left" |
*Electron attacks can pierce and will home in on enemies.
*Beam attacks will be converted into multiple homing spears.
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
<div style="float: right;">{{#ev:youtube|4TCb60rLg-M|400}}</div>
{{#ev:youtube|4TCb60rLg-M|300|right}}
*Any affected attacks will also suffer a decrease in MP regeneration, but the projectiles will have increased range.
*Any affected attacks will also suffer a decrease in MP regeneration, but the projectiles will have increased range.
*Beams and Electron attacks will create different types of homing projectiles when passing through the field. Beams (such as [[Giga Stream]]) will create a large amount of tiny Electric Spears that do not pierce, Electron Balls (such as {{CX}} and [[Mega Electron Ball : Flash]]) gain the ability to pierce enemies and hit twice, and Electron Triangles (such as {{CX}}{{CX}}{{CX}}) can hit enemies multiple times.
*Once you unlock this passive, [[El Crystal Spectrum]] will only do its activation animation when used initially, and changing modes occurs instantly instead, including in midair. This also means no more hitstun can be dealt past the initial cast however.
**Due to beam attacks not gaining any piercing properties, only Electron Ball and Electron Triangle attacks can deal full damage to multiple enemies.
**In general the '''Reactive''' field hit count is roughly twice that of normal, though this can vary significantly between attacks. For example, since Electron Triangles already pierce, they can hit a total of ~4 times on enemies.
**[[Sweep Rolling]], [[Kugelblitz]], [[Tesla Shock : Spear]], [[Taser Pilum]] and [[Energy Needles]] do not gain any additional hits, only gaining the homing properties. For both [[Sweep Rolling]] and [[Tesla Shock : Spear]], damage is also reduced as usual, but [[Kugelblitz]], [[Taser Pilum]] and [[Energy Needles]] retain their full damage.
*Once you unlock this passive, [[El Crystal Spectrum]] will only do its activation animation when used initially, and changing modes occurs instantly instead. This also means no more hitstun can be dealt past the initial cast however.
**Eve can also now change modes in midair.
*When targets are not within homing range, the homing projectiles will scatter out randomly.  
*When targets are not within homing range, the homing projectiles will scatter out randomly.  
*For any projectiles that gain piercing properties due to this skill, the range it can travel is based on where it last hit an enemy.
*For any projectiles that gain piercing properties due to this skill, the range it can travel is based on where it last hit an enemy.
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== Trivia ==
== Trivia ==
[[File:Emblem - Reactive Mode.png|thumb|'''Reactive Mode''' special icon.]]
*In NA, '''Induction Mode''' is renamed to '''Reactive Mode'''.
*In NA, '''Induction Mode''' is renamed to '''Reactive Mode'''.
*The icon that appears when switching to {{color|green|Reactive Mode}} has a caption saying "Induction Mode. System All Green".
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !!rowspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA
! KR !! NA !! PvE !! PvP
|-
| 08/30/2012 || 09/04/2013 || colspan=2 align="left" |
*'''Ultra Optical Investigation''' added.
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|Amplification Size Increase decreased.}}
|-
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |
*{{buff|Critical Rate using Field increased.}}
*{{buff|Maximize using Field effect added.}}
|-
|-
| 02/05/2015 || - || align="left" |  
| 05/27/2021 || 06/23/2021 || colspan=2 align="left" |  
{{nerf|Amplification Size Increase decreased.}}
*{{nerf|Removed Amplification Size Increase effect.}}
**Maximum increased size effect becomes the new default size of Amplification field.
*Changed buff effects to apply for a certain duration on use of [[El Crystal Spectrum]]/[[Energetic Heart]] instead of only affecting Field-using attacks.
*{{buff|Crit Rate Increase increased.}}
*{{buff|Maximize Increase increased.}}
*{{buff|Damage Increase Against Boss/Mini Boss effect added.}}
|-
|-
| 09/20/2018 || 10/11/2018 || align="left" |  
| 04/25/2024 || <!-- Approx 05/22/2024--> || colspan=2 align="left" |
{{buff|Critical Rate using Field increased.}}
*{{buff|'''Critical Increase''' increased.}}
{{buff|Maximize using Field effect added.}}
*{{buff|'''Critical Damage Increase''' added.}}
*{{nerf|'''Maximize Increase''' removed.}}
|}
|}
<br>
<br>
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|ES=Investigación de hiperlentes |ESName=Hyper Lens Investigation
|ES=Investigación de hiperlentes |ESName=Hyper Lens Investigation
|IT=Scienza Iper-Ottica |ITName=Hyper Optical Science
|IT=Scienza Iper-Ottica |ITName=Hyper Optical Science
|PL=Hiper Optyczny Układ |PLName=Hyper Optical System
|PL=Badania nad Hiperoptyką |PLName=Hyper Optical Research
}}
}}
<br>
<br>
 
{{SkillNav - Code: Battle Seraph}}
{{CBSSkills}}
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