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Nature's Force System: Difference between revisions

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When Rena has at least one NF in her gauge, she is able to boost the damage done by commands. Most of her combos can use up one NF on the last command to deal an additional, non-flinching hit to the target. This does not apply to combos with only one command, such as {{CU}}{{CZ}}. No NF is consumed if no targets are hit by the command. Some commands can also consume multiple NF to deal multiple hits, such as Rena's {{CX}}{{CX}}{{CX}}({{CUX}}/{{CDX}}) consuming one NF for each of the 3 arrows.
When Rena has at least one NF in her gauge, she is able to boost the damage done by commands. Most of her combos can use up one NF on the last command to deal an additional, non-flinching hit to the target. This does not apply to combos with only one command, such as {{CU}}{{CZ}}. No NF is consumed if no targets are hit by the command. Some commands can also consume multiple NF to deal multiple hits, such as Rena's {{CX}}{{CX}}{{CX}}({{CUX}}/{{CDX}}) consuming one NF for each of the 3 arrows.


NF can also be consumed by most Special Actives to trigger an additional blast on their first hit. The number of NF consumed will vary for each skill but the damage of the blast will increase for each NF consumed.
NF can also be consumed by most Special Actives to trigger an additional blast on their first hit. The number of NF consumed will vary by the skill's type but the damage of the blast will increase for each NF consumed.


=== List of NF Consumption Skills ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Skill Type !! Number of NF Consumed
|-
|-
|
| Tenacity || 1
| valign="top" |  
'''[[Rena]]/<br>Base'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:Rail Stinger.PNG]]<br>
| Strength || 2
| width="150" | [[Rail Stinger]]<br>: 1 NF
|-
|-
| width="40" | [[Image:Perfect Strom.PNG]]
| Bravery || 3
| width="150" | [[Perfect Storm]]<br>: 2 NF
|-
| width="40" | [[Image:Aero Tornado.PNG]]
| width="150" | [[Aero Tornado]]<br>: 3 NF
|-
| width="40" | [[Image:Assault Kick.PNG]]<br>
| width="150" | [[Assault Kick]]<br>: 1 NF
|-
| width="40" | [[Image:Phoenix Strike.PNG]]
| width="150" | [[Phoenix Strike]]<br>: 3 NF
|}
 
| valign="top" |
 
'''[[Combat Ranger]]/<br>[[Wind Sneaker]]/<br>[[Anemos]]'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
| width="40" | [[Image:Crecent Kick.png]]
| width="150" | [[Crescent Kick]] ([[Crescent Kick/ModA|Force]])<br>: 2 NF
|-
| width="40" | [[Image:Spinning Kick.png]]
| width="150" | [[Spinning Kick]] ([[Spinning Kick/ModA|Force]])<br>: 1 NF
|-
| width="40" | [[Image:TAI-HO-MING.png]]
| width="150" | [[Dive Kick Bombing]] ([[Dive Kick Bombing/ModA|Force]])<br>: 3 NF
|-
| width="40" | [[File:Violent Attack.PNG]]
| width="150" | [[Violent Attack]] ([[Violent Attack/ModA|Force]])<br>: 3 NF
|-
| width="40" | [[Image:SHOCK HO.png]]
| width="150" | [[Sharp Fall]] ([[Sharp Fall/ModA|Force]])<br>: 2 NF
|-
| width="40" | [[Image:WSs1.png]]
| width="150" | [[Slide Double Kick]]<br>: 1 NF
|-
| width="40" | [[File:WSTrans1.png]]
| width="150" | [[Spinning Crescent]]<br>: 1 NF
|-
| width="40" | [[File:WSTrans3.png]]
| width="150" | [[Gyro Kick]]<br>: 2 NF
|-
| width="40" | [[File:WSTrans6.png]]
| width="150" | [[Tempest (Wind Sneaker)|Tempest]]<br>: 3 NF
|}
 
| valign="top" |
 
'''[[Sniping Ranger]]/<br>[[Grand Archer]]/<br>[[Daybreaker]]'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
| width="40" | [[Image:Guide Arrow.png]]
| width="150" | [[Guided Arrow]]<br>: 2 NF
|-
| width="40" | [[Image:Wind Ward.png]]
| width="150" | [[Wind Wall]] ([[Wind Wall/ModA|Force]])<br>: 1 NF
|-
| width="40" | [[Image:Crazy Shot.png]]
| width="150" | [[Crazy Shot]] ([[Crazy Shot/ModA|Force]])<br>: 3 NF
|-
| width="40" | [[Image:SI Aero-Strafe.png]] 
| width="150" | [[Aero Strafe]]<br>: 2 NF
|-
| width="40" | [[Image:Wind Blast.png]]
| width="150" | [[Wind Blast]] ([[Wind Blast/ModA|Force]])<br>: 2 NF
|-
| width="40" | [[Image:GAs1.png]]
| width="150" | [[Freezing Arrow]] ([[Freezing Arrow/ModA|Force]])<br>: 1 NF
|-
| width="40" | [[File:GATrans1.png]]
| width="150" | [[Blast Arrow]]<br>: 1 NF
|-
| width="40" | [[File:GATrans3.png]]
| width="150" | [[Cutlass Wind]]<br>: 2 NF
|-
| width="40" | [[File:GATrans6.png]]
| width="150" | [[Ace in the Hole]]<br>: 3 NF
|}
 
| valign="top" |
 
'''[[Trapping Ranger]]/<br>[[Night Watcher]]/<br>[[Twilight]]'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
| width="40" | [[Image:Fatality.png]]
| width="150" | [[Fatality]] ([[Fatality/ModA|Force]])<br>: 2 NF
|-
| width="40" | [[Image:Humming Wind.png]]
| width="150" | [[Humming Wind]] ([[Humming Wind/ModA|Force]])<br>: 1 NF
|-
| width="40" | [[Image:Callofruin.png]]
| width="150" | [[Call of Ruin]] ([[Call of Ruin/ModA|Force]])<br>: 3 NF
|-
| width="40" | [[Image:TA fungus.png]]
| width="150" | [[Trapping Arrow - Fungus]] ([[Trapping Arrow - Fungus/ModA|Force]])<br>: 2 NF
|-
| width="40" | [[Image:NWSActive2.png]]
| width="150" | [[Gliding Strike]] ([[Gliding Strike/ModA|Force]])<br>: 2 NF
|-
| width="40" | [[Image:NWSActive1.png]]
| width="150" | [[Furious Engage]]<br>: 1 NF
|-
| width="40" | [[File:NWTrans1.png]]
| width="150" | [[Seed of Wrath : Icicle]] ([[Seed of Wrath : Icicle/ModA|Force]])<br>: 1 NF
|-
| width="40" | [[File:NWTrans3.png]]
| width="150" | [[Rage Fungus]]<br>: 2 NF
|-
| width="40" | [[File:NWTrans6.png]]
| width="150" | [[Eradication]]<br>: 3 NF
|}
|}
|}<br>
Currently, the only Special Actives that do not consume NF are [[Airelinna]], [[Rapid Shot]], [[Gungnir]], [[Ace in the Hole]], and [[Karma]].
<br>


== Feature Information ==
== Feature Information ==
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