Lightning Chain: Difference between revisions
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! Charge Time !! Max Stacks !! Damage (Physical/Magical) !! Damage Loss (Per Hit) !! Max Hits | ! Charge Time !! Max Stacks !! Damage (Physical/Magical) !! Damage Loss (Per Hit) !! Max Hits | ||
|- | |- | ||
| align="left" | Rare || rowspan=3 | 1 Second || 10 || 575% → 95% || | | align="left" | Rare || rowspan=3 | 1 Second || 10 || 575% → 95% || rowspan=3 | 97% || rowspan=3 | 9 | ||
|- | |- | ||
| align="left" | Elite || 9 || 978% → | | align="left" | Elite || 9 || 978% → {{formatnum:{{#expr: (978*0.833*0.8*0.75*0.665*0.5 round0)}}}}% | ||
|- | |- | ||
| align="left" | Unique || 8 || 1265% → | | align="left" | Unique || 8 || 1265% → {{formatnum:{{#expr: (1265*0.833*0.8*0.75*0.665*0.5 round0)}}}}% | ||
|} | |} | ||
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! Damage (Physical/Magical) !! Damage Loss (Per Hit) | ! Damage (Physical/Magical) !! Damage Loss (Per Hit) | ||
|- | |- | ||
| align="left" | Rare || 143% → | | align="left" | Rare || 143% → {{formatnum:{{#expr: (143*0.833*0.8*0.75*0.665*0.5 round0)}}}}% || rowspan=3 | 97% | ||
|- | |- | ||
| align="left" | Elite || 244% → | | align="left" | Elite || 244% → {{formatnum:{{#expr: (244*0.833*0.8*0.75*0.665*0.5 round0)}}}}% | ||
|- | |- | ||
| align="left" | Unique || 316% → | | align="left" | Unique || 316% → {{formatnum:{{#expr: (316*0.833*0.8*0.75*0.665*0.5 round0)}}}}% | ||
|} | |||
<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- class="rainbow" | |||
! rowspan=2 | Mode !! colspan=6 | Rarity | |||
|- | |||
| Rare || Elite || Unique | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 575*0.833*4.5965 round0}}}}% || {{formatnum:{{#expr: 978*0.833*4.5965 round0}}}}% || {{formatnum:{{#expr: 1265*0.833*4.5965 round0}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 143*0.833*4.5965 round0}}}}% || {{formatnum:{{#expr: 244*0.833*4.5965 round0}}}}% || {{formatnum:{{#expr: 316*0.833*4.5965 round0}}}}% | |||
|} | |} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*The stacks stay accumulated even if you engage into combat before they reach maximum stacks. | *The stacks stay accumulated even if you engage into combat before they reach maximum stacks. | ||
<br> | <br> | ||