Rapid Cannon - Sub Magazine: Difference between revisions
no edit summary
Gameboy224 (talk | contribs) |
Gameboy224 (talk | contribs) No edit summary |
||
Line 49: | Line 49: | ||
| align="left" | [Enhanced] 97 | | align="left" | [Enhanced] 97 | ||
|} | |} | ||
<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Mode !! Regular | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 483*8}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 154*8}}}}% | |||
|} | |||
*With 8 Cannonballs. | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The swing deals damage and pushes enemies away. Enemies too close are pushed to the front of the cannon. | *The swing deals damage and pushes enemies away. Enemies too close are pushed to the front of the cannon. | ||
*If Chung steps off a platform or is pulled off by any kind of suction while shooting missiles, he'll remain hovering in mid-air until the skill ends. On rare occasions, Chung will instead snap back towards the closest floor available. | *If Chung steps off a platform or is pulled off by any kind of suction while shooting missiles, he'll remain hovering in mid-air until the skill ends. On rare occasions, Chung will instead snap back towards the closest floor available. |