Guard: Difference between revisions

15 bytes added ,  18 December 2019
m
Text replacement - "[[6-1|" to "[[Residential Area 3|"
m (Text replacement - "knockdown" to "Knockdown")
m (Text replacement - "[[6-1|" to "[[Residential Area 3|")
Line 76: Line 76:
**Chung also receive consistent hitstun regardless of the incoming attack. This allows him to use skills to counter enemies while guarding.
**Chung also receive consistent hitstun regardless of the incoming attack. This allows him to use skills to counter enemies while guarding.
*Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*Unlike normal Heavy Stance, when you receive damage, Chung will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
*This skill can be used to delay the animations of certain skills. [[6-1|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
*This skill can be used to delay the animations of certain skills. [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc.
*As long as you are near a wall, you can guard against any move that don't attack from behind.
*As long as you are near a wall, you can guard against any move that don't attack from behind.
<br>
<br>
ElEditors, Administrators
122,492

edits