Gungnir/ko: Difference between revisions

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Text replacement - "[[6-3|" to "[[Palace Entrance|"
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*Spears land about 100 range apart, virtually covering the screen. This skill is devastating on large, wide bosses (such as [[Wally's Underground Laboratory|Nasod Inspector]], [[Dragon Nest: Abyss|Ancient Bone Dragon]], [[Spiral Corridor|Teach the Tyrant]], [[Residential Area 3|Uno Hound]], [[7-2|Coral Sea Serpent]], etc).
*Spears land about 100 range apart, virtually covering the screen. This skill is devastating on large, wide bosses (such as [[Wally's Underground Laboratory|Nasod Inspector]], [[Dragon Nest: Abyss|Ancient Bone Dragon]], [[Spiral Corridor|Teach the Tyrant]], [[Residential Area 3|Uno Hound]], [[7-2|Coral Sea Serpent]], etc).
**The spears can be blocked by nearby platforms.
**The spears can be blocked by nearby platforms.
**The armor of the [[6-3|Glitter Armor Vanguard]] will often act as a platform and block out the damage from the spears (but not the tornadoes) reducing the damage inflicted.
**The armor of the [[Palace Entrance|Glitter Armor Vanguard]] will often act as a platform and block out the damage from the spears (but not the tornadoes) reducing the damage inflicted.
*The animation time is incredibly long (approximately five seconds), but in turn, the skill freeze time is also lengthy (approximately 3.72 seconds), preventing the opponent from trying to avoid and/or escape the attack. (A rebalancing patch has reduced the animation time by 0.4 second but it still remains very long.)
*The animation time is incredibly long (approximately five seconds), but in turn, the skill freeze time is also lengthy (approximately 3.72 seconds), preventing the opponent from trying to avoid and/or escape the attack. (A rebalancing patch has reduced the animation time by 0.4 second but it still remains very long.)
**This skill delay generally lasts from the start of the skill until all spears have landed.
**This skill delay generally lasts from the start of the skill until all spears have landed.
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