Anonymous

Thousand Star/pl: Difference between revisions

From Elwiki
m
Text replacement - "[[6-6|" to "[[Southern Gate|"
m (Text replacement - "[[6-5|" to "[[Commercial Area 1|")
m (Text replacement - "[[6-6|" to "[[Southern Gate|")
Line 66: Line 66:
***Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[Commercial Area 1|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox.
***Maintaining lock on certain enemies with collision boxes that are significantly larger than their hitbox such as [[Commercial Area 1|Magmanta]] is more difficult due to the collision box increasing the distance between Eve and the targeted hitbox.
**Mass release shock balls will home in on what is considered the 'center' of the target's hitbox.
**Mass release shock balls will home in on what is considered the 'center' of the target's hitbox.
***In some cases such as [[6-6|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
***In some cases such as [[Southern Gate|Avalanche]] when he is hovering the 'center' can be empty air causing all the shock balls to expire harmlessly in the air.
***The shockballs can also hit enemies that are off the map (Crow Rider when he summons prototypes) as long as their hitbox is still there.
***The shockballs can also hit enemies that are off the map (Crow Rider when he summons prototypes) as long as their hitbox is still there.
***When use against Dark Nephilim in [[Altar of Dedication|5-6]](boss), the shockballs will also homing towards it body instead of it's head, causing almost half of it fly away and expire afterward
***When use against Dark Nephilim in [[Altar of Dedication|5-6]](boss), the shockballs will also homing towards it body instead of it's head, causing almost half of it fly away and expire afterward
ElEditors, Administrators
122,485

edits