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Elrianode Training Grounds: Difference between revisions

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*'''<font color=red>Scythe Throw:</font>''' Rosso throws his scythe forward like a boomerang, hitting everything in its path until it returns to him, performing a diagonal cut to players in front upon catching his scythe.
*'''<font color=red>Scythe Throw:</font>''' Rosso throws his scythe forward like a boomerang, hitting everything in its path until it returns to him, performing a diagonal cut to players in front upon catching his scythe.
*'''<font color=red>Full Combo:</font>''' Rosso performs a swift uppercut with his scythe and immediately follows it up with '''Reaper''', '''Sever''' and '''Scythe Throw''' in rapid succession.
*'''<font color=red>Full Combo:</font>''' Rosso performs a swift uppercut with his scythe and immediately follows it up with '''Reaper''', '''Sever''' and '''Scythe Throw''' in rapid succession.
*'''Crimson Stone Fall:''' Rosso targets 2 spots on the map, indicated by his emblem and a pink-red targeting line, and causes Crimson Stones to fall in their place, dealing damage on impact and hindering a players movement as they remain on the map.
*'''<font color=red>Crimson Stone Fall:</font>''' Rosso targets 2 spots on the map, indicated by his emblem and a pink-red targeting line, and causes Crimson Stones to fall in their place, dealing damage on impact and hindering a players movement as they remain on the map.
*'''<font color=red>Time Bomb:</font>''' Rosso creates a crimson pod in a random place on the map that will explode after some time if left alone. The explosion can be prevented by absorbing the crimson pod by standing in it for a short time. Being hit by the explosion causes Potion Sickness.
*'''<font color=red>Time Bomb:</font>''' Rosso creates a crimson pod in a random place on the map that will explode after some time if left alone. The explosion can be prevented by absorbing the crimson pod by standing in it for a short time. Being hit by the explosion causes Potion Sickness.
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*'''<font color=red>Scythe Throw:</font>''' The reach of the scythe and the final slash are increased
*'''<font color=red>Scythe Throw:</font>''' The reach of the scythe and the final slash are increased
*'''<font color=red>Full Combo:</font>''' The initial slash's range is increased, and he can interrupt the combo at any point.
*'''<font color=red>Full Combo:</font>''' The initial slash's range is increased, and he can interrupt the combo at any point.
*'''Crimson Stone Fall:''' The Crimson Stones are now vital in surviving Rosso's final attack.
*'''<font color=red>Crimson Stone Fall:</font>''' The Crimson Stones are now vital in surviving Rosso's final attack.
*'''<font color=red>Time Bomb:</font>''' The crimson pod's explosion radius is massively increased, covering almost the entire arena, making defusing them in time near mandatory.
*'''<font color=red>Time Bomb:</font>''' The crimson pod's explosion radius is massively increased, covering almost the entire arena, making defusing them in time near mandatory.
*'''<font color=red>Crimson Fever:</font>''' Rosso's ultimate attack. Surrounding himself with 3 crimson flares, Rosso teleports to a random spot on the map, and causes massive walls of fire to close in on the map. Out of the 4 directions, one crimson flare will be absent around Rosso, signifying the safe spot for the attack. Afterwards, Rosso will absorb the flares to cause a massive explosion that can only be dodged by standing behind a Crimson Stone.
*'''<font color=red>Crimson Fever:</font>''' Rosso's ultimate attack. Surrounding himself with 3 crimson flares, Rosso teleports to a random spot on the map, and causes massive walls of fire to close in on the map. Out of the 4 directions, one crimson flare will be absent around Rosso, signifying the safe spot for the attack. Afterwards, Rosso will absorb the flares to cause a massive explosion that can only be dodged by standing behind a Crimson Stone.
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