Elrianode Training Grounds: Difference between revisions
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The overhead attack only ignores iframes within Full Combo in phase 1, not on its own.
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(The overhead attack only ignores iframes within Full Combo in phase 1, not on its own.) |
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*'''Teleport:''' Rosso can freely teleport around the map, usually to get closer to players. | *'''Teleport:''' Rosso can freely teleport around the map, usually to get closer to players. | ||
*''' | *'''Reaper:''' Rosso performs a wide overhead swing with his scythe. | ||
*'''<font color=red>Sever:</font>''' Rosso rushes forward and cuts through the ground to hit players up into the air. | *'''<font color=red>Sever:</font>''' Rosso rushes forward and cuts through the ground to hit players up into the air. If the player is currently in i-frames, they will be pushed away significantly instead. | ||
*'''<font color=red>Scythe Throw:</font>''' Rosso throws his scythe forward like a boomerang, hitting everything in its path until it returns to him, performing a diagonal cut to players in front upon catching his scythe. | *'''<font color=red>Scythe Throw:</font>''' Rosso throws his scythe forward like a boomerang, hitting everything in its path until it returns to him, performing a diagonal cut to players in front upon catching his scythe. | ||
*'''<font color=red>Full Combo:</font>''' Rosso performs a swift uppercut with his scythe and immediately follows it up with '''Reaper''' | *'''<font color=red>Full Combo:</font>''' Rosso performs a swift uppercut with his scythe and immediately follows it up with '''Reaper''' and '''Sever''' in rapid succession. | ||
*'''<font color=red>Crimson Stone Fall:</font>''' Rosso targets 2 spots on the map, indicated by his emblem and a pink-red targeting line, and causes Crimson Stones to fall in their place, dealing damage on impact and hindering a players movement as they remain on the map. | *'''<font color=red>Crimson Stone Fall:</font>''' Rosso targets 2 spots on the map, indicated by his emblem and a pink-red targeting line, and causes Crimson Stones to fall in their place, dealing damage on impact and hindering a players movement as they remain on the map. | ||
*'''<font color=red>Time Bomb:</font>''' Rosso creates a crimson pod in a random place on the map that will explode after some time if left alone. The explosion can be prevented by absorbing the crimson pod by standing in it for a short time. Being hit by the explosion causes Potion Sickness. | *'''<font color=red>Time Bomb:</font>''' Rosso creates a crimson pod in a random place on the map that will explode after some time if left alone. The explosion can be prevented by absorbing the crimson pod by standing in it for a short time. Being hit by the explosion causes Potion Sickness. | ||
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<font color=red>'''HELL MODE ONLY'''</font> | <font color=red>'''HELL MODE ONLY'''</font> | ||
*'''Teleport:''' Rosso can freely teleport around the map, usually to get closer to players. | *'''Teleport:''' Rosso can freely teleport around the map, usually to get closer to players. | ||
*'''<font color=red>Reaper:</font>''' The attack's range is increased and he can now pull his scythe towards him after the attack for additional damage. | *'''<font color=red>Reaper:</font>''' The attack's range is increased, it will ignore i-frames, and he can now pull his scythe towards him after the attack for additional damage. | ||
*'''<font color=red>Sever:</font>''' The swing's range is increased | *'''<font color=red>Sever:</font>''' The swing's range is increased | ||
*'''<font color=red>Scythe Throw:</font>''' The reach of the scythe and the final slash are increased | *'''<font color=red>Scythe Throw:</font>''' The reach of the scythe and the final slash are increased | ||
*'''<font color=red>Full Combo:</font>''' The initial slash's range is increased | *'''<font color=red>Full Combo:</font>''' The initial slash's range is increased. | ||
*'''<font color=red>Crimson Stone Fall:</font>''' The Crimson Stones are now vital in surviving Rosso's final attack. | *'''<font color=red>Crimson Stone Fall:</font>''' The Crimson Stones are now vital in surviving Rosso's final attack. | ||
*'''<font color=red>Time Bomb:</font>''' The crimson pod's explosion radius is massively increased, covering almost the entire arena, making defusing them in time near mandatory. | *'''<font color=red>Time Bomb:</font>''' The crimson pod's explosion radius is massively increased, covering almost the entire arena, making defusing them in time near mandatory. | ||
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*While almost no attacks are borrowed directly from his [[Crimson Cradle of Flames]] incarnation, he does retain a smaller version of the '''Reaper''' attack. | *While almost no attacks are borrowed directly from his [[Crimson Cradle of Flames]] incarnation, he does retain a smaller version of the '''Reaper''' attack. | ||
**Most of his attacks are noticeably faster and he wields the scythe in a much more controlled manner as well, as he is not being driven to insanity by his possession of the crimson eye this time. | **Most of his attacks are noticeably faster and he wields the scythe in a much more controlled manner as well, as he is not being driven to insanity by his possession of the crimson eye this time. | ||
*Unlike '''Gaia''' in [[Temple of the Twin-headed Snake]], '''Rosso''' does not take any hitstun in phase 2. | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
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