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<div style="float: right;">{{#ev:youtube|oq_dSenKFrY|300}}</div>
__NOTOC__{{Languages|Lunatic Fury}}
{{#ev:youtube|DGahII0hpxU|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
| [[File:SI LUNATICFURY.png]]
| {{SkillType|SA|B}} Charge towards the enemy and blast the ground with massive attacks.<br>Deals additional chain explosion after [[Awakening Mode|Awakening]].
|-
|
| {{SkillText|Cannonball|3 to 6}}
|-
|
| {{SkillText|True|1.2}}
|}
<br>


{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_LUNATICFURY.png]]<br>
| [[Fury Guardian]] || 35
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Charge toward your opponent wildly with the Destroyer, then slam it down before the opponent. While the opponent flinches, Chung will fire rapidly (depending on the no. of cannonballs you have) onto the ground, hitting all enemies within a certain radius. At the final cannonball, he will unleash a powerful explosion that will fling all enemies off their feet. When done with awakening, the floor will reverberate with the impact, dealing more magic damage. This shooting part of the skill cannot be cancelled by charging mana. You need at least 3 cannonballs to execute this skill.
|}
|}
<br>


<br>  
== Skill Information ==
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
! rowspan="3" |Mode
! colspan="2" |Damage (Physical)
! colspan="4" |Max Hits!! rowspan="3" |Cannonball Usage
! rowspan="3" |MP Usage!! rowspan="3" |Cooldown
|-
! rowspan="2" |Ground Explosion!! rowspan="2" | Rock Fragments
! colspan="2" |Ground Explosion
! colspan="2" |Rock Fragments
|-
! Normal !! Awakening !! Per Fragment !! Fragment Count
|-
| colspan="10" |'''Normal'''
|-
| {{PvE}}
| 1016%||203%
| rowspan="2" |6
| rowspan="2" |10
| rowspan="2" |6
| rowspan="2" |12|| rowspan="2" |6
| rowspan="2" |300 MP|| rowspan="2" |20 Seconds
|-
|{{PvP}}
|208%||77%
|-
| colspan="10" |'''[Enhanced]'''
|-
| {{PvE}}
| 1219%||242%
| rowspan="2" |6
| rowspan="2" |10
| rowspan="2" |6
| rowspan="2" |12|| rowspan="2" |6 || rowspan="2" |300 MP|| rowspan="2" |20 Seconds
|-
|{{PvP}}
|277%||92%
|}
<br>


== Prerequisites  ==
==[[Skill Traits]]==
{{Traits|Chung|Lunatic Fury|Critical, Heavy|mp=300|cd=20|}}
<br>


{{PreStart}}
==Total Damage==
{{PreRow|Class=Chung|Master=5|SP=?|Skill=N/A|Req=N/A}}
{{Damage|true|Chung
{{PreEnd}}
|dmg=1219, 242
|pvp_dmg=277, 92
|hits=6, 6*12
|awk_hits=10, 6*12
|avg_hits=6, 6*7
|avg_awk_hits=10, 6*7
|heavy=true
}}
*'''Average''' assumes 42 '''Rock Fragment''' hits (7 '''Fragment Count''').
<br>


==Related Skills==
{{SkillTable|CCPassive1.png; Crusader's Armor;
}}
<br>
<br>


== Skill Information  ==
==Old Version==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|ZDPHga3mT3w|300}}
|Between its initial release and the 11/09/2023 KR Patch, the skill was slower, you were unable to move when it was being cast, and it dealt the same damage on every enemy regardless of size and position.
|}
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
== Updates==
{| class="colortable-Chung updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
! colspan="2" |Date!! colspan="2" |Changes
|-
!KR!!NA!!PvE!!PvP
|-
|01/27/2011||06/27/2012|| colspan="2" align="left" |
*'''Lunatic Fury''' added.
|-
| 03/29/2012||-|| colspan="2" align="left" |
*{{nerf|The vertical range of the last hit that raises the target has been shortened, making it impossible to combo afterwards.}}
**However, it is possible to combo afterward if used in awakening.
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
| 07/10/2014||-|| colspan="2" align="left" |
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
*{{buff|'''Damage''' increased.}}
| style="border-style: solid; border-width: 1px;" | '''Barge Damage (Physical)'''
| style="border-style: solid; border-width: 1px;" | '''Cannonball Damage (Magical)'''
| style="border-style: solid; border-width: 1px;" | '''Final Cannonball Damage (Magical)'''
| style="border-style: solid; border-width: 1px;" | '''Awakening Impact Damage (Magical)'''
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''  
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
|04/20/2015||-|| colspan="2" align="left" |
| style="border-style: solid; border-width: 1px;" rowspan="7" | 300 MP
*{{nerf|Unable to hit the enemies below the platform.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 305%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 1727%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 116%
| style="border-style: solid; border-width: 1px;" rowspan="7" | 10s
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
|07/09/2015||-|| colspan="2" align="left" |
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?
* Fixed error where last explosion damage was lower than intended after noted.
| style="border-style: solid; border-width: 1px;" rowspan="1" | 366%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 2073%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 140%
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
|10/29/2015||03/16/2016|| colspan="2" align="left" |
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?
*{{buff|Initial motion time decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
|12/01/2016||01/11/2017|| colspan="2" align="left" |
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?
*Damage error in [Enhanced] level fixed.
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?%
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?
|-
|-
| style="border-style: solid; border-width: 1px;" | '''5 (M)'''
|01/12/2017 ||01/24/2017|| colspan="2" align="left" |
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?
*{{buff|Awakening damage increased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?%
*{{nerf|Charge damage decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?
*{{nerf|Initial Cannonball damage decreased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?
*{{nerf|Final Cannonball damage decreased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 6
| 04/27/2017 ||05/10/2017|| align="left" |
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?
*{{buff|'''Damage''' increased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?%
| align="left" |
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?
*{{buff|Initial Cannonball damage increased.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?
*{{buff|Final Cannonball damage increased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 7
|07/27/2017||08/09/2017|| colspan="2" align="left" |
| style="border-style: solid; border-width: 1px;" rowspan="1" | ?
*Fixed issue where skill range decrease when using in [[S-4]].
| style="border-style: solid; border-width: 1px;" rowspan="1" | 579%
|-
| style="border-style: solid; border-width: 1px;" rowspan="1" | 3282%
| rowspan="2" |02/22/2018|| rowspan="2" | 04/18/2018
| style="border-style: solid; border-width: 1px;" rowspan="1" | 222%
| colspan="2" align="left" |
*{{nerf|Manabreak cancel removed.}}
|-
| align="left" |
*{{buff|Charge damage increased.}}
*{{buff|Cannon Hit damage increased.}}
*{{buff|Initial Continuous Shelling damage increased.}}
*{{buff|Final Continuous Shelling damage increased.}}
*{{nerf|Awakening damage decreased.}}
| align="left" |
*{{buff|Charge damage increased.}}
*{{buff|Cannon Hit damage increased.}}
*{{buff|Initial Continuous Shelling damage increased.}}
*{{nerf|Awakening damage decreased.}}
*{{nerf|Final Continuous Shelling damage decreased.}}
|-
|04/05/2018||04/18/2018|| align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
|11/09/2023|| rowspan="2" | 12/06/2023 || colspan="2" align="left" |
*Skill features changed.
*'''Enhanced''' trait  change to  '''Critical''' trait.
*'''Gigantic''' trait  change to  '''Heavy''' trait.
|-
| 11/23/2023 || colspan="2" |
*{{nerf|'''Damage''' decreased.}}
|}
|}
<br>


{{FGSkills}}  
==Alternative Names==
 
{{AlternateLanguages
[[Category:Chung_Skills]]
|Color={{ColorSel|CharLight|Chung}}
|KR=루나틱 퓨리 |KRName=Lunatic Fury
|FR=Tireur fanatique |FRName=Lunatic Shooter
|UK=Crazy Cannon Rage
|ES=Loca furia artillera |ESName=Crazy Artillery Rage
|JP=ルナティックフューリー|JPName=Lunatic Fury<br>Innocent Fury (before [[Iron Paladin]]'s release)
|CN=狂怒 |CNName=Lunatic Fury
|PL=Siewca Spustoszenia |PLName=Sower of Desolation
|BR=Fúria Insana |BRName=Lunatic Fury
|IT=Furia Folle del Bazooka |ITName=Crazy Cannon Rage
|DE=Irrer Kanonenwüter |DEName=Crazy Canon Rage
}}
<br>
{{SkillNav - Fury Guardian}}
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