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Zero/Stage 4: Difference between revisions

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|Skill=Zero
|Skill=Zero
}}
}}
<div style="float: right;">{{#ev:youtube|V3euqRyafdw|400||||start=15}}</div>
<div style="float: right;">{{#ev:youtube|EXlkwLKpDpA|400||||start=413&end=421}}</div>
{| cellpadding="5"
{| cellpadding="5"
|-
|-
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=3 | Level Required !! colspan=4 | Damage (Magical) !! colspan=5 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=4 | Level Required !! colspan=4 | Damage (Magical) !! colspan=5 | Max Hits !! rowspan=4 | MP Usage !! rowspan=4 | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Energy Wave !! rowspan=2 | Energetic Light !! rowspan=2 | Radiant Light !! rowspan=2 | Light Trace !! rowspan=2 | Energy Wave !! colspan=2 | Energetic Light !! rowspan=2 | Radiant Light !! rowspan=2 | Light Trace
! rowspan=3 | Energy Wave !! rowspan=3 | Energetic Light !! rowspan=3 | Radiant Light !! rowspan=3 | Light Trace !! rowspan=3 | Energy Wave !! colspan=3 | Energetic Light !! rowspan=3 | Light Trace
|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Hits per Energetic Light Beam !! Number of Energetic Light Beams
! colspan=2 | Per Energetic Light !! rowspan=2 | Number of Energetic Light
|- style="background:{{ColorSel|CharLight|Eve}}"
! Energetic Light !! Radiant Light
|-
|-
| align=left | 99 || 3576% || 991% || 480% || 5086% || 1 || - || 6 || - || 1 || 400 MP || 49 Seconds
| align=left | 99 || 3576% || 991% || 480% || 5086% || 1 || 5 || 13 || 6 || 1 || 400 MP || 49 Seconds
|}
|}


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== Tips and Details ==
== Tips and Details ==
*Only 1 Light Trace will trigger per target momentarily after the attack finishes. These explosions do splash damage, making them potent against groups of enemies.
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