Thousand Star: Difference between revisions
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{{ForceSkillTabs | {{ForceSkillTabs | ||
|Character=Eve | |Character=Eve | ||
}} | }} | ||
{{#ev:youtube|aW0cc2esnK8|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[ | | [[File:CodeBattleSeraphSkill5.png]]<br>[[File:CodeBattleSeraphSkill5A.png]] | ||
| {{SkillType|SA|S}} Summon a drone that fires shockballs when you attack enemies. Remaining shockballs can be fired by pressing the skill key. | | {{SkillType|SA|S}} Summon a drone that fires shockballs when you attack enemies.<br>(Must have a locked target to release shockball)<br>Remaining shockballs can be fired by pressing the skill key. | ||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required !! Skill Requirement | |||
! Class | |||
|- | |- | ||
| [[Code: Battle Seraph]] || 45 || {{SkillText|SkillQuest|3}} | | [[Code: Battle Seraph]] || 45 || {{SkillText|SkillQuest|3}} | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! rowspan="3" | Mode !! rowspan=3 | Shockball (Magical) !! colspan=5 | Thousand Star !! colspan=5 | Max Hits Per Shockball !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown !! rowspan="3" | Mass Release Cooldown | |||
! rowspan="3" | | |- | ||
|- | ! rowspan="2" | Shockball Count !! colspan=2 | Mass Release !! rowspan="2" | Duration !! rowspan=2 | MP Recovery On Duration Expiry !! rowspan="2" | Normal / Amplify !! rowspan="2" | Spectrum !! rowspan="2" | Reactive !! rowspan="2" | Fusion !! rowspan="2" | Mass Release | ||
! rowspan="2" | | |- | ||
|- | ! Damage !! Shockball Count | ||
! Damage !! | |- | ||
| colspan=15 | '''Normal''' | |||
|- | |- | ||
| | | {{PvE}} || 75% || rowspan=2 | 100 || rowspan=2 | 2× || rowspan=2 | [Remaining Shock Ball] ÷ 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] × 1.25 MP || rowspan=2 | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 26% | ||
|- | |||
| colspan=15 | '''[Enhanced]''' | |||
| | |||
|- | |- | ||
| | | {{PvE}} || 75% || rowspan=2 | 100 || rowspan=2 | 2× || rowspan=2 | [Remaining Shock Ball] ÷ 2 || rowspan=2 | 60 Seconds || rowspan=2 | [Remaining Shock Ball] × 1.25 MP || rowspan=2 | 1 || rowspan="2" | 3 || rowspan="2" | 2 || rowspan="2" | 6 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 20 Seconds || rowspan=2 | 5 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 26% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]]== | == [[Skill Traits]]== | ||
{{Traits|Eve|Thousand Star|Light, Empowered|mp=200}} | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| | {{Columns| | ||
<div> | |||
=== Normal === | |||
| | {{Damage|true|Eve | ||
|dmg=75 | |||
|pvp_dmg=26 | |||
|hits=100 | |||
| | |empowered=true | ||
}} | |||
</div> | |||
<div> | |||
=== Amplify === | |||
{{Damage|true|Eve | |||
|dmg=75*1.2 | |||
|pvp_dmg=26*1.2 | |||
|hits=100 | |||
|empowered=true | |||
}} | |||
</div> | |||
<div> | |||
=== Spectrum === | |||
{{Damage|true|Eve | |||
|dmg=75*0.45 | |||
|pvp_dmg=26*0.45 | |||
|hits=100*3 | |||
|empowered=true | |||
}} | |||
</div> | |||
<div> | |||
=== Reactive === | |||
{{Damage|true|Eve | |||
|dmg=75*0.55 | |||
|pvp_dmg=26*0.55 | |||
|hits=100*2 | |||
|empowered=true | |||
}} | |||
</div> | |||
<div> | |||
=== Fusion === | |||
{{Damage|true|Eve | |||
|dmg=75*0.25 | |||
|pvp_dmg=26*0.25 | |||
|hits=100*2*3 | |||
|empowered=true | |||
}} | |||
</div> | |||
<div> | |||
=== Mass Release === | |||
{{Damage|true|Eve | |||
|dmg=75*2 | |||
|pvp_dmg=26*2 | |||
|hits=1 | |||
|hits_max=50 | |||
|empowered=true | |||
}} | |||
</div> | |||
}} | |||
*'''Mass Release''' damage assumes single target and ranges from 1~100 remaining Shockballs. | |||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
| | | | ||
CodeElectraSkill1.png; El Crystal Spectrum; | |||
CodeSarielPassive1.png; Overload; | |||
}} | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*When [[El Crystal Spectrum]] or [[Energetic Heart]] is active, '''Mass Release''' will always use the '''Amplify''' mode to do damage. | *When [[El Crystal Spectrum]] or [[Energetic Heart]] is active, '''Mass Release''' will always use the '''Amplify''' mode to do damage. | ||
**Additionally, when either is active, all hits of the skill will be affected by [[Code: Recovery - Breaker]] as long as the buff lasts. | **Additionally, when either is active, all hits of the skill will be affected by [[Code: Recovery - Breaker]] as long as the buff lasts. | ||
*While the [Enhanced] effect increases its piercing count, the shock balls cannot hit the same target twice. | |||
*'''Thousand Star''''s skill freeze lasts until you can move again, and nearby enemies will receive hitstun. | *'''Thousand Star''''s skill freeze lasts until you can move again, and nearby enemies will receive hitstun. | ||
*The gear will also fire shock balls when an enemy is hit by items picked up by the player, such as [[Power-ups|Raul's Fury, Dryad's Fury, and Oryed's Fury]]. | *The gear will also fire shock balls when an enemy is hit by items picked up by the player, such as [[Power-ups|Raul's Fury, Dryad's Fury, and Oryed's Fury]]. | ||
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**The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range) | **The target lock will be lost if the enemy moves beyond a certain distance. (Roughly out of sight range) | ||
**After '''Mass Release''', there will be a minimum period of 5 seconds where the skill is on cooldown even if its normal cooldown would have already elapsed since the initial activation. | **After '''Mass Release''', there will be a minimum period of 5 seconds where the skill is on cooldown even if its normal cooldown would have already elapsed since the initial activation. | ||
*Shock balls are fired at the center of an enemy's hitbox, which may not always be where its hurtbox is, such as [[Temple of Frozen Water|Avalanche]] or [[Volcanic Flame Entrance|Ignia]] when they hover during certain attacks, or [[Southern Gate|Dark Nephilim]] and [[Magmanta's Cave|Magmanta]] who's hurtboxes are in entirely different places on their body than their hitbox, sometimes causing the shock balls to expire harmlessly in the air. | *Shock balls are fired at the center of an enemy's hitbox, which may not always be where its hurtbox is, such as [[Temple of Frozen Water|Avalanche]] or [[Volcanic Flame Entrance|Ignia]] when they hover during certain attacks, or [[Southern Gate|Dark Nephilim]] and [[Magmanta's Cave|Magmanta]] who's hurtboxes are in entirely different places on their body than their hitbox, sometimes causing the shock balls to expire harmlessly in the air. | ||
**The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there. | **The shock balls can also hit enemies that are off the map (such as Crow Rider when he summons prototypes) as long as their hitbox is still there. | ||
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*The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, and Reactive Mode, respectively. | *The gear glows White, Red, Blue, and Green in Normal Mode, Amplify Mode, Spectrum Mode, and Reactive Mode, respectively. | ||
**In Fusion Mode, the color cycles between Red, Blue, and Green quite fast. | **In Fusion Mode, the color cycles between Red, Blue, and Green quite fast. | ||
<br> | |||
== Gallery == | |||
<gallery> | |||
File:TS.png|The different appearances of the gear. | |||
</gallery> | |||
<br> | <br> | ||
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==Updates== | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
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|- | |- | ||
| 03/29/2012 || - || colspan=2 align="left" | | | 03/29/2012 || - || colspan=2 align="left" | | ||
{{buff|MP consumed from 300MP to 250MP.}} | *{{buff|MP consumed from 300MP to 250MP.}} | ||
{{nerf|Gear changed from infinite to 60 seconds.}} | *{{nerf|Gear changed from infinite to 60 seconds.}} | ||
**MP will be recovered based on the number of sock balls not used. Regaining 1.25 MP per shock ball. | **MP will be recovered based on the number of sock balls not used. Regaining 1.25 MP per shock ball. | ||
{{nerf|Shock Ball damage decreased from 116% to 57%}} | *{{nerf|Shock Ball damage decreased from 116% to 57%}} | ||
**Mass Release damage unchanged (116% damage). | **Mass Release damage unchanged (116% damage). | ||
|- | |- | ||
| 06/27/2013 || | | 06/27/2013 || 11/06/2013 || colspan=2 align="left" | | ||
{{buff|MP Usage decreased to 200 MP.}} | *{{buff|MP Usage decreased to 200 MP.}} | ||
{{nerf|Damage greatly decreased.}} | *{{nerf|Damage greatly decreased.}} | ||
*Changed from '''Bravery''' to '''Strength''' tier. | *Changed from '''Bravery''' to '''Strength''' tier. | ||
|- | |- | ||
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*None | *None | ||
| align="left" | | | align="left" | | ||
{{nerf|Doesn't lock on to targets that are certain distance away.}} | *{{nerf|Doesn't lock on to targets that are certain distance away.}} | ||
|- | |- | ||
| 10/20/2016 || - || colspan=2 align="left" | | | 10/20/2016 || - || colspan=2 align="left" | | ||
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*Fixed issue where skill icon sometimes not change when using the skill. | *Fixed issue where skill icon sometimes not change when using the skill. | ||
|- | |- | ||
| rowspan=2 | 04/27/2017 || rowspan=2 | | | rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" | | ||
{{nerf|Speed decreased.}} | *{{nerf|Speed decreased.}} | ||
{{nerf|Range decreased.}} | *{{nerf|Range decreased.}} | ||
|- | |- | ||
| align="left" | | | align="left" | | ||
{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
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*'''Awakened''' trait changed to '''Empowered'''. | *'''Awakened''' trait changed to '''Empowered'''. | ||
|- | |- | ||
| 07/27/2017 || | | 07/27/2017 || 08/09/2017 || colspan=2 align="left" | | ||
{{nerf|Freeze Frames decreased.}} | *{{nerf|Freeze Frames decreased.}} | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" | | | 01/17/2019 || 02/20/2019 || colspan=2 align="left" | | ||
{{buff|Invincibility frames increased.}} | *{{buff|Invincibility frames increased.}} | ||
|- | |||
| 03/27/2021 || - || colspan=2 align="left" | | |||
*{{buff|Skill cast speed increased by 50%.}} | |||
|} | |} | ||
<br> | <br> | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Code: Battle Seraph}} | |||
{{ |