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Vibe Shot: Difference between revisions

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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI VIBRATIONSHOT.png]]
| [[File:GrandArcherPassive2.png]]
| {{SkillType|P}} Fire a vibrating arrow by using a secret technique. Arrow commands and Active skills have a certain chance to cause a vibration damage and recover increased MP.
| {{SkillType|P}} Fire a vibrating arrow by using a secret technique. Command and Active skills have a certain chance to cause a vibration damage and recover increased MP.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! Class !! Level Required
! Class             !! Level Required
|-
|-
| [[Grand Archer]] || 60
| [[Grand Archer]] || 60
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Critial Increase {{Stat|U}} !! rowspan=2 | Maximize Increase {{Stat|U}} !! colspan=5 | Vibration<br>(On hit with Arrow Commands or Actives)
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | Vibration<br>(On hit with Arrow Commands or Active Skills)
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! Chance !! Damage (Magical) !! MP Gain When<br>Attacking Increase !! Max Targets Hit Limit !! Reactivation Cooldown
! Activation Chance !! Damage (Magical) !! MP Gain Increase !! Max Number of Targets !! Reactivation Cooldown
|-
|-
| align="left" | 1 || 60 || rowspan="4%" | 35% || rowspan="4" | 3428% || +1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
| colspan=9 | {{PvE}}
|-
|-
| align="left" | 2 || 66 || +3%
| align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 3428% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
|-
|-
| align="left" | 3 || 68 || +5%
| align="left" | 2 || 66 || 11% || 11% || 25% || 3%
|-
|-
| align="left" | 4 || 99 || +7%
| align="left" | 3 || 68 || 13% || 13% || 30% || 5%
|-
|-
|}
| align="left" | 4 || 99 || 15% || 15% || 35% || 7%
 
|-
=== {{PvP}} ===
| colspan=9 | {{PvP}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Vibration<br>(On hit with Arrow Commands or Active Skills)
|- style="background:{{ColorSel|CharLight|Rena}}"
! Activation Chance !! Damage (Magical)
|-
|-
| align="left" | 1 || 60 || rowspan="4" | 35% || rowspan="4" | 257%
| align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 257% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
|-
|-
| align="left" | 2 || 66
| align="left" | 2 || 66 || 11% || 11% || 25% || 3%
|-
|-
| align="left" | 3 || 68
| align="left" | 3 || 68 || 13% || 13% || 30% || 5%
|-
|-
| align="left" | 4 || 99
| align="left" | 4 || 99 || 15% || 15% || 35% || 7%
|-
|-
|}
|}
<br>
==Related Skills==
{{SkillTable|
RenaSkill1.png; Backflip Shot;
RenaSkill7.png; Siege Mode;
SnipingRangerSkill1.png; Arc Shot;
SnipingRangerSkill5.png; Shooting Magnum;
GrandArcherSkill1.png; Stigma Shot;
GrandArcherSkill8.png; Point Fire;
SnipingRangerSkill1.png; Arc Shot/Mod;
SnipingRangerSkill5.png; Shooting Magnum/Mod;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The vibrations do not generate MP for Rena. However, they do generate MP for the opponent.
*The vibrations count as commands and do not inflict hitstun.
*The vibrations add to Rena's awakening gauge like a regular hit.
*The vibrations add to your [[Awakening Mode|awakening gauge]] like a regular hit.
*The vibrations cannot trigger elemental effects on weapons.
*The vibrations cannot trigger [[Attributing Equipment|elemental effects on weapons]].
*When used with Siege {{CX}}, the vibrations will often occur multiple times in a row per occurrence, due to hit mechanics.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*'''Vibe Shot''' added.
*'''Vibe Shot''' added.
|-
|-
| 07/04/2013 || - || colspan=2 align="left" |  
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
{{buff|[[Vibe Shot]] now also increases MP gain on hits. Similar effect to [[Nature's Sense]] but half the effectiveness.}}
*{{buff|MP Gain Increase effect added upon activation.}}
|-
|-
| 06/25/2014 || - || colspan=2 align="left" |  
| 06/25/2014 || - || colspan=2 align="left" |  
*[[Vibe Shot]] damage fixed to deal the damage written.
*Damage fixed to deal the damage written.
|-
|-
| 02/05/2015 || - || colspan=2 align="left" |  
| 02/05/2015 || - || colspan=2 align="left" |  
{{nerf|Chance of Effect decreased.}}
*{{nerf|Activation Chance decreased.}}
{{nerf|MP Regen when Hit decreased.}}
*{{nerf|MP Gain Increase when attacking decreased.}}
|-
|-
| 07/23/2015 || - || colspan=2 align="left" |  
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
{{buff|Hitstun increased.}}
*{{buff|Hitstun increased.}}
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*Tooltip error fixed.
*Tooltip error fixed.
|-
|-
| 08/24/2017 || - || colspan=2 align="left" |  
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |  
{{nerf|Hitstun removed.}}
*{{nerf|Hitstun removed.}}
|-
|-
| 04/05/2018 || - || colspan=2 align="left" |  
| 04/05/2018 || - || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{buff|Activation Chance increased.}}
*{{buff|Activation Chance increased.}}
|-
|-
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" |  
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" |  
{{nerf|Reactivation Cooldown added.}}
*{{nerf|Reactivation Cooldown added.}}
*Now counts as a command.
*Now counts as a command.
|-
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" |
*{{buff|'''Critical Increase''' effect added.}}
*{{buff|'''Maximize Increase''' effect added.}}
|}
|}
<br>
<br>
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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|Color={{ColorSel|CharLight|Rena}}
|KR= 신동 사격 |KRName=Vibration Shot
|KR=진동 사격|KRName=Vibration Shot
|FR=Flèche vibrante |FRName=Vibrating Arrow
|FR=Flèche vibrante |FRName=Vibrating Arrow
|UK=Vibrating Arrow
|UK=Vibrating Arrow
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}}
}}
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{{SkillNav - Grand Archer}}
{{GASkills}}
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