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Chaos Cannon: Difference between revisions

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__NOTOC__{{Languages|Chaos Cannon}}
__NOTOC__{{Languages|Chaos Cannon}}
<div style="float: right;">{{#ev:youtube|J3QgQDRvimM|400}}</div>
{{#ev:youtube|4dm1EFZrVi4|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:ChaosCannon.png]]<br>
| [[File:ChaosCannon.png]]
| {{SkillType|SA|B}} Fuse Disfrozen with the cannon and fire from both ends. Reload 1 cannonball while in Heavy Stance status. Fires cannonballs for a specific duration when stance is activated with {{CX}} key. Duration is shortened when using {{CX}} to fire faster.
| {{SkillType|SA|B}} Fuse Disfrozen with the cannon while reloading 1 cannonball and enter a [[Freiturnier#Heavy Stance|Heavy Stance]] status. Fires cannonballs either within certain intervals, when Heavy Stance is activated, or when the {{CX}} key is pressed. The duration is shortened slightly when using the {{CX}} key to force a cannonball to fire.
|-
|-
|  
|  
|
| {{SkillText|Cannonball|ChaosCannon}}
{{SkillText|Cannonball|ChaosCannon}}
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Shelling Guardian]] || 35
| [[Shelling Guardian]] || 35
Line 26: Line 25:


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Level Required !! colspan="2" | Damage !! rowspan="2" | Duration !! colspan="2" | Max Shots !! colspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Bullet<br>(Physical) !! Blast<br>(Magical) !! Default !! Extra !! Default !! Extra
|-
|-
| align="left" | 35 || 195% || 1637% || rowspan=2 | 10 Seconds || rowspan=2 | 8 || rowspan=2 | 0 ~ 2 || rowspan=2 | 1 || rowspan=2 | 2 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=5 | Chaos Cannon !! colspan=3 | Max Hits !! rowspan=3 | Cannonball Reload !! colspan=2 | Cannonball Consumption !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|-
| align="left" | [Enhanced] || 234% || 1964%
! rowspan=2 | Shell !! rowspan=2 | Explosion !! rowspan=2 | [[Freiturnier#Heavy Stance|Heavy Stance]] Received Damage Decrease !! colspan=3 | Minimum Shot Interval !! rowspan=2 | Max Duration !! colspan=2 | Shot Count !! rowspan=2 | Missile Count<br>(Per Shot) !! rowspan=2 | Initial !! rowspan=2 | Additional
|}
|-
 
! Natural !! {{CX}} !! Heavy Stance Guard !! Default !! Additional
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| colspan=16 | '''Normal'''
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan="2" | Level Required !! colspan="2" | Damage
| {{PvE}} || 218% || 1153% || rowspan=2 | 50% || rowspan=2 | 1.25 Seconds || rowspan=2 colspan=2 | 1 Second || rowspan=2 | 13 Seconds || rowspan=2 | 8 || rowspan=2 | 1 x [Additional Cannonballs Consumed / 2] || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 0 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Bullet<br>(Physical) !! Blast<br>(Magical)
| {{PvP}} || 44% || 300%
|-
| colspan=16 | '''[Enhanced]'''
|-
|-
| align="left" | 35 || 56% || 474%
| {{PvE}} || 261% || 1384% || rowspan=2 | 50% || rowspan=2 | 1.25 Seconds || rowspan=2 colspan=2 | 1 Second || rowspan=2 | 13 Seconds || rowspan=2 | 8 || rowspan=2 | 1 x [Additional Cannonballs Consumed / 2] || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 0 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| align="left" | [Enhanced] || 67% || 569%
| {{PvP}} || 54% || 362%
|}
|}
*Duration automatically ends upon firing final shot.
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Chaos Cannon|Light, Heavy|mp=300|cd=21}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Light Chaos Cannon !! colspan=2 | Heavy Chaos Cannon
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Attribute Effect  !! Details !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Chung}}"
! MP Cost !! Cooldown
|-
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 25.2 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
<!--{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=261, 1384
! rowspan=3 | Mode !! colspan=6 | Regular !! colspan=6 | [[Modified Warhead]]/[[Mobile Shelling]] 4 Enhanced Cannonballs
|pvp_dmg=54, 362
|- style="background:{{ColorSel|CharLight|Chung}}"
|hits=2*8, 2*8
! colspan=3 | Normal !! colspan=3 | Heavy !! colspan=3 | Normal !! colspan=3 | Heavy
|hits_max=2*10, 2*10
|- style="background:{{ColorSel|CharLight|Chung}}"
|range_max=1.05
! One Side !! Both Sides !! Unsynced !! One Side !! Both Sides !! Unsynced !! One Side !! Both Sides !! Unsynced !! One Side !! Both Sides !! Unsynced
|range_max_count=4
|passive1=Modified Warhead
|heavy=true
}}-->
 
{{:Modified Warhead}}
{{:Mobile Shelling}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]]
|-
! Normal !! Heavy !! Normal !! Heavy
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: (234 + 1964)*10}}}}% || {{formatnum:{{#expr: (234*2 + 1964)*10}}}}% || {{formatnum:{{#expr: (234 + 1964)*10*2}}}}%
| {{formatnum:{{#expr: (261+1384)*2*8}}}} ~ {{formatnum:{{#expr: (261+1384)*2*10}}}}%
| {{formatnum:{{#expr: (234 + 1964)*10*1.44}}}}% || {{formatnum:{{#expr: (234*2 + 1964)*10*1.44}}}}% || {{formatnum:{{#expr: (234 + 1964)*10*2*1.44}}}}%
| {{formatnum:{{#expr: ((261+1384)*2*8)*1.44}}}} ~ {{formatnum:{{#expr: ((261+1384)*2*10)*1.44}}}}%
| {{formatnum:{{#expr: ((234 + 1964)*8 + (234 + 1964)*2*1.05)*1.2}}}}% || {{formatnum:{{#expr: ((234*2 + 1964)*8 + (234*2 + 1964)*2*1.05)*1.2}}}}% || {{formatnum:{{#expr: ((234 + 1964)*8*2 + (234 + 1964)*2*2*1.05)*1.2}}}}%
| {{formatnum:{{#expr: (261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8}}}} ~ {{formatnum:{{#expr: ((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8) + ((261+1384)*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|0}}*2))*2*2)}}}}%
| {{formatnum:{{#expr: ((234 + 1964)*8 + (234 + 1964)*2*1.05)*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: ((234*2 + 1964)*8 + (234*2 + 1964)*2*1.05)*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: ((234 + 1964)*8*2 + (234 + 1964)*2*2*1.05)*1.2*1.44 round2}}}}%
| {{formatnum:{{#expr: ((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8)*1.44 round2}}}} ~ {{formatnum:{{#expr: (((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8) + ((261+1384)*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|0}}*2))*2*2))*1.44 round2}}}}%
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: (67 + 569)*10}}}}% || {{formatnum:{{#expr: (67*2 + 569)*10}}}}% || {{formatnum:{{#expr: (67 + 569)*10*2}}}}%
| {{formatnum:{{#expr: (54+362)*8}}}} ~ {{formatnum:{{#expr: (54+1384)*10}}}}%
| {{formatnum:{{#expr: (67 + 569)*10*1.44}}}}% || {{formatnum:{{#expr: (67*2 + 569)*10*1.44}}}}% || {{formatnum:{{#expr: (67 + 569)*10*2*1.44}}}}%
| {{formatnum:{{#expr: ((54+362)*8)*1.44}}}} ~ {{formatnum:{{#expr: ((54+1384)*10)*1.44}}}}%
| {{formatnum:{{#expr: ((67 + 569)*8 + (67 + 569)*2*1.05)*1.2}}}}% || {{formatnum:{{#expr: ((67*2 + 569)*8 + (67*2 + 569)*2*1.05)*1.2}}}}% || {{formatnum:{{#expr: ((67 + 569)*8*2 + (67 + 569)*2*2*1.05)*1.2}}}}%
| {{formatnum:{{#expr: (54+362)*{{#arrayindex:Modified Warhead|1}}*8}}}} ~ {{formatnum:{{#expr: ((54+362)*{{#arrayindex:Modified Warhead|1}}*8) + ((54+362)*{{#arrayindex:Modified Warhead|1}}*(1+({{#arrayindex:Mobile Shelling|1}}*2))*2) round2}}}}%
| {{formatnum:{{#expr: ((67 + 569)*8 + (67 + 569)*2*1.05)*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: ((67*2 + 569)*8 + (67*2 + 569)*2*1.05)*1.2*1.44 round2}}}}% || {{formatnum:{{#expr: ((67 + 569)*8*2 + (67 + 569)*2*2*1.05)*1.2*1.44 round2}}}}%
| {{formatnum:{{#expr: ((54+362)*{{#arrayindex:Modified Warhead|1}}*8)*1.44 round2}}}} ~ {{formatnum:{{#expr: (((54+362)*{{#arrayindex:Modified Warhead|1}}*8) + ((54+362)*{{#arrayindex:Modified Warhead|1}}*(1+({{#arrayindex:Mobile Shelling|1}}*2))*2))*1.44 round2}}}}%
|}
|}
*With extra shots.
*Base damage ranges from 0 to 4 additional normal cannonballs consumed.
*Modified damage ranges from 0 additional normal cannonballs to 4 additional enhanced cannonballs consumed.
*Assumes only one missile hits per shot in PvP.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
ConvertedWarhead.png; Modified Warhead;
| width="40" | [[Image:ConvertedWarhead.png]]
Reload.png; Reload Mastery;
| align="center" width="150" | [[Modified Warhead]]
MAM.png; Mobile Shelling;
| width="40" | [[Image:Reload.png]]
Cet3.PNG; Pulse Reload;
| align="center" width="150" | [[Reload Mastery]]
}}
| width="40" | [[File:MAM.png]]
| align="center" width="150" | [[Mobile Shelling]]
| width="40" | [[File:Cet3.PNG]]
| align="center" width="150" |  [[Pulse Reload]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Each side of the cannon will fire a missile, and enemies that span across you can be hit by both sides. While both shells will deal damage in this case, unless the enemy moves into one of the hitboxes at a different interval, like [[4-X|Bone Dragon]] as it stretches for its '''Fire Breath''' attack, only one of the two missiles's explosion damage will apply.
*While '''Chaos Cannon''' is active, you gain a special [[Freiturnier#Heavy Stance|heavy stance]] that reduces damage taken more than usual, and you can slowly move and jump around as the cannon periodically fires at set intervals. The cannon cannot fire while in midair, however.
*You can manually fire at a faster rate by repeatedly pressing the {{CX}} key. This reduces Chaos Mode's duration by about 30%.
**You can manually fire earlier by pressing the {{CX}} key. This shortens the interval between shots by up to roughly 20%, though this varies as you can press {{CX}} whenever its minimum delay has passed up to when the natural delay would trigger.
*After the default shots, up to 2 extra shots can be fired using cannonballs. Each shot uses a pair of cannonballs; [[Mobile Shelling#Red Cannonball Skill Boost|Enhanced Cannonballs]] boost the damage of these shots.
**The shots will also be fired immediately upon blocking a hit with the skill's Heavy Stance if the interval allows, sharing its minimum interval with the {{CX}} input.
*Chaos Mode is a special [[Freiturnier#Heavy Stance|heavy stance]] that reduces damage by 80% instead of the usual 67%.
*The tooltip's listed duration of 10 seconds is specifically the skill's base duration when letting the 8 default shots fire without triggering '''Heavy Stance''', using {{CX}} inputs, or interrupting it some other way such as by being in midair after jumping, or while affected by incapacitating [[Status Effects|status effects]] such as petrification.
**Incapacitating [[Status Effects|status effects]] such as petrification prevent Chung from firing, but [[Chaos Cannon]]'s duration continues.
**When interrupted continuously so no shots are ever fired, the skill's true duration is actually 13 seconds, which is roughly the time it takes to fire the two additional shots, even if you do not have the cannonballs required for them.
**Immediately after the skill, Chung is momentarily in regular heavy stance.
**If the skill is interrupted by a launch pad, it will seemingly disable it entirely, allowing you to run at normal speed and even use commands and other skills until you stand still long enough to allow the cannon to fire or it expires after its duration runs out. This is likely unintentional.
*Chung is able to slowly move around in Chaos Mode.  
*Despite firing two distinct missiles like [[Dread Chase]] or [[Impact Detonation]]'s '''Additional Shelling''', the 2 additional cannonballs are consumed at once and will count as such for [[Mobile Shelling]]'s enhanced cannonball damage increase.
**If Chung jumps around, he momentarily stops shooting. No shots are fired if he keeps jumping, but the duration still decreases.
*Unlike [[Scare Chase]], the skill requires you to already have a cannonball available to cast it, despite reloading one on use.
*This skill flinches mobs for a longer period of time on impact than a normal hit.
*At the end of the skill while '''Chung''' is putting his Destroyer away, he will momentarily gain regular [[Freiturnier#Heavy Stance|heavy stance]].
**This can make [[Magmanta's Cave|Magmanta]] unable to retreat.  
*The skill deals a heavy amount of hitstun on each missile, locking most enemies and bosses in Super Armor in place for an extended period of time.
*If the foe is above Chung (on a platform, jumping, etc.), the shots won't hit. This is a good way to avoid this skill in PvP if you can't get out of its range.
*In PvP, the skill lacks its homing ability, causing the missiles to fly straight, with the firing angle randomly switching between straight, roughly 25 degrees up and roughly 25 degrees down.
**Due to this, the skill has a very large blind spot above and below you in PvP, which can easily be exploited by any opponents should you use the skill on them.
<br>
<br>


== Trivia ==
== Trivia ==
*This is the only skill in the class's entire path that actually shows Chung himself holding a '''Disfrozen''' canister like in both [[Shelling Guardian]] and [[Tactical Trooper]]'s portraits.  
*This is the only skill in the class's entire path that actually shows '''Chung''' himself holding a '''Disfrozen''' canister like in both [[Shelling Guardian]] and [[Tactical Trooper]]'s portraits.
*While '''Chaos Cannon''' is active, a pale blue smoke will surround the Destroyer to indicate the use of disfrozen.
*Amusingly, an animation error causes the missiles to flip once they start homing, and actually fly backwards towards enemies.
<br>


== Updates ==
== Old Version ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|J3QgQDRvimM|300}}
|Between its original release in the 02/09/2012 KR Patch and the 03/17/2022 KR Patch, the original incarnation of '''Chaos Cannon''' fired missiles in a straight line in both modes, rather than only in PvP.
|}
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 03/29/2012 || - || colspan=2 align="left" |  
| 03/29/2012 || - || colspan=2 align="left" |  
{{buff|MP cost decreased from 300 MP to 250 MP.}}
*{{buff|MP cost decreased from 300 MP to 250 MP.}}
{{buff|Cooldown decreased from 60 seconds to 45 seconds.}}
*{{buff|Cooldown decreased from 60 seconds to 45 seconds.}}
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 11/07/2013 || - || colspan=2 align="left" |  
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
{{buff|Can manually fire the default nine shots at a faster rate by pressing the X key. Manual fire decreases Chaos Mode's duration.}}
*{{buff|Can manually fire the default nine shots at a faster rate by pressing the X key. Manual fire decreases Chaos Mode's duration.}}
|-
|-
| 07/10/2014 || - || colspan=2 align="left" |  
| 07/10/2014 || - || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{buff|Fires additional rockets if more cannonballs are used.}}
*{{buff|Fires additional rockets if more cannonballs are used.}}
*{{nerf|Requires 1 blue cannonball.}}
*{{nerf|Requires 1 blue cannonball.}}
*{{nerf|Default shots reduced from 9 to 8.}}
*{{nerf|Default shots reduced from 9 to 8.}}
|-
|-
| 11/06/2014 || - || colspan=2 align="left" |  
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |  
*{{nerf|Changed so target cannot get hit by both side cannons.}}
*{{nerf|Changed so target cannot get hit by both side cannons.}}
|-
|-
| 08/20/2015 || - || colspan=2 align="left" |  
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{nerf|MP Usage increased.}}
*{{nerf|MP Usage increased.}}
|-
|-
| 06/30/2016 || - || colspan=2 align="left" |  
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
*'''Reversed''' attribute changed to be '''Light'''.
*'''Reversed''' trait changed to '''Light'''.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
{{buff|Shell damage increased.}}
*{{buff|Shell damage increased.}}
*{{nerf|Explosion damage decreased.}}
*{{nerf|Explosion damage decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 02/22/2018 || - || colspan=2 align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/28/2018 || 07/11/2018 || align="left" |  
| 06/28/2018 || 07/11/2018 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
| 10/08/2020 || 11/04/2020 || colspan=2 align="left" |
*{{nerf|Heavy Stance damage decrease decreased.}}
|-
| rowspan=2 | 03/17/2022 || rowspan=2 | 04/13/2022 || colspan=2 align="left" |
*{{buff|Cannonball Movement distance greatly increased.}}
*{{nerf|Explosion damage decreased.}}
|-
| align="left" |
*{{buff|'''Cannonball''' damage increased.}}
*{{buff|Tracks enemies.}}
| align="left" |
*{{nerf|'''Cannonball''' damage decreased.}}
*None
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Shelling Guardian}}
{{ShGSkills}}
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