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Magic Knight: Difference between revisions

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m
Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1"
m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1")
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| 02/14/2013 || - || align="left" |  
| 02/14/2013 || - || align="left" |  
{{buff|Movement delay after {{CDR}}{{CViZ}}{{CViZ}}{{CDeX}} decreased and dashing distance during final {{CDeX}} input  decreased.}}
*{{buff|Movement delay after {{CDR}}{{CViZ}}{{CViZ}}{{CDeX}} decreased and dashing distance during final {{CDeX}} input  decreased.}}
{{buff|Removed hang time from {{CDRU}}{{CDeX}}{{CDeZ}}'s final {{CDeZ}} input.}}
*{{buff|Removed hang time from {{CDRU}}{{CDeX}}{{CDeZ}}'s final {{CDeZ}} input.}}
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| 07/23/2015 || 12/16/15 || align="left" |  
| 07/23/2015 || 12/16/15 || align="left" |  
{{buff|Added new {{CDRU}}{{CViZ}}{{CViX}}{{CViX}} combo.}}
*{{buff|Added new {{CDRU}}{{CViZ}}{{CViX}}{{CViX}} combo.}}
{{buff|Modified {{CDR}}{{CViZ}}{{CViZ}}{{CViZ}}:}}
*{{buff|Modified {{CDR}}{{CViZ}}{{CViZ}}{{CViZ}}:}}
**Final {{CViZ}} input is now engulfed in flames.
**Final {{CViZ}} input is now engulfed in flames.
*Moved {{CDeX}}{{CDeZ}}{{CDeHoldZ}} from [[Rune Slayer]] to [[Magic Knight]]. Visuals changed to fire instead of runes.
*Moved {{CDeX}}{{CDeZ}}{{CDeHoldZ}} from [[Rune Slayer]] to [[Magic Knight]]. Visuals changed to fire instead of runes.
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