Magic Knight: Difference between revisions
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Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1"
Gameboy224 (talk | contribs) |
m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1") |
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| 02/14/2013 || - || align="left" | | | 02/14/2013 || - || align="left" | | ||
{{buff|Movement delay after {{CDR}}{{CViZ}}{{CViZ}}{{CDeX}} decreased and dashing distance during final {{CDeX}} input decreased.}} | *{{buff|Movement delay after {{CDR}}{{CViZ}}{{CViZ}}{{CDeX}} decreased and dashing distance during final {{CDeX}} input decreased.}} | ||
{{buff|Removed hang time from {{CDRU}}{{CDeX}}{{CDeZ}}'s final {{CDeZ}} input.}} | *{{buff|Removed hang time from {{CDRU}}{{CDeX}}{{CDeZ}}'s final {{CDeZ}} input.}} | ||
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| 07/23/2015 || 12/16/15 || align="left" | | | 07/23/2015 || 12/16/15 || align="left" | | ||
{{buff|Added new {{CDRU}}{{CViZ}}{{CViX}}{{CViX}} combo.}} | *{{buff|Added new {{CDRU}}{{CViZ}}{{CViX}}{{CViX}} combo.}} | ||
{{buff|Modified {{CDR}}{{CViZ}}{{CViZ}}{{CViZ}}:}} | *{{buff|Modified {{CDR}}{{CViZ}}{{CViZ}}{{CViZ}}:}} | ||
**Final {{CViZ}} input is now engulfed in flames. | **Final {{CViZ}} input is now engulfed in flames. | ||
*Moved {{CDeX}}{{CDeZ}}{{CDeHoldZ}} from [[Rune Slayer]] to [[Magic Knight]]. Visuals changed to fire instead of runes. | *Moved {{CDeX}}{{CDeZ}}{{CDeHoldZ}} from [[Rune Slayer]] to [[Magic Knight]]. Visuals changed to fire instead of runes. |