Rakshasa Stance 1: Soul Reaping: Difference between revisions
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__NOTOC__{{Languages|Rakshasa Stance 1: Soul Reaping}} | __NOTOC__{{Languages|Rakshasa Stance 1: Soul Reaping}} | ||
{{#ev:youtube|iomt-YTnNeU|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[File:StealSoul.png]] | | [[File:StealSoul.png]] | ||
| {{SkillType|A}} Fire a spirit ball forward and then pull it back to deal damage to enemies.<br>(Super Armor during throw) | | {{SkillType|A}} Fire a spirit ball forward and then pull it back to deal damage to enemies.<br>({{se||Super Armor}} during throw) | ||
|- | |- | ||
| | | | ||
| {{SkillText|EnergyConsume|2}} | | {{SkillText|EnergyConsume|2}} | ||
{{SkillText|EnergyConvert|2}} | |- | ||
{{SkillText|EnergyDrain|3}} | | | ||
{{SkillText|ArtStance|Rakshasa|2}} | | {{SkillText|EnergyConvert|2}} | ||
|- | |||
| | |||
| {{SkillText|EnergyDrain|3}} | |||
|- | |||
| | |||
| {{SkillText|ArtStance|Rakshasa|2}} | |||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required | |||
! Class | |||
|- | |- | ||
| [[Little Devil]] || 30 | | [[Little Devil]] || 30 | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=3 | Energy !! rowspan=2 | Max Drains !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
! rowspan=2 | | |- | ||
|- | |||
! Throw !! Catch !! Use !! Cancel !! Drain | ! Throw !! Catch !! Use !! Cancel !! Drain | ||
|- | |- | ||
| | | colspan="9" | '''Normal''' | ||
|- | |||
| {{PvE}} || 1141% || 1068% || rowspan=2 | -2 || rowspan=2 | +2 || rowspan=2 | +1 || rowspan=2 | 3 || rowspan=2 | 10 MP || rowspan=2 | 8 Seconds | |||
|- | |||
| {{PvP}} || 411% || 385% | |||
|- | |- | ||
| | | colspan="9" | '''[Enhanced]''' | ||
|- | |- | ||
| | | {{PvE}} || 1141% || 1068% || rowspan=2 | -2 || rowspan=2 | +2 || rowspan=2 | +1 || rowspan=2 | 3 || rowspan=2 | 10 MP || rowspan=2 | 7 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 411% || 385% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Ara|Rakshasa Stance 1: Soul Reaping|Empowered, Light|mp=10|mp2=50}} | |||
| | |||
<br> | <br> | ||
== | == Extra Information == | ||
=== Total Damage === | |||
{{Damage|true|Ara | |||
|cancel_dmg=1141 | |||
| | |pvp_cancel_dmg=411 | ||
|dmg=1068 | |||
| | |pvp_dmg=385 | ||
|empowered=true | |||
|- | |passive1=Hell Gate | ||
! | }} | ||
|- | === Miscellaneous === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara" | |||
|- | |||
! Affected By Action Speed | |||
|- | |||
| {{Check|Y}} | |||
|} | |} | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
| | | | ||
ChainField.png; Rakshasa Stance 2: Energy Burst; | |||
SpearPrison.png; Rakshasa Stance 3: Spear Prison; | |||
Bulleto.png; Rakshasa Stance 4: Soul Escape; | |||
YRPassive5.png; Hell Gate | |||
}} | |||
<br> | <br> | ||
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**The skill will still try to cancel itself however and since it did successfully hit a target, grant you 2 energy for Energy Conversion, despite not actually being cancelled. | **The skill will still try to cancel itself however and since it did successfully hit a target, grant you 2 energy for Energy Conversion, despite not actually being cancelled. | ||
**Conversely, if you are close enough to an enemy, the skill will cancel itself before '''Energy Burst''' actually gets cast, giving you 1 energy for hitting a target and 2 energy for Energy Conversion, which can then be consumed by '''Energy Burst'''. | **Conversely, if you are close enough to an enemy, the skill will cancel itself before '''Energy Burst''' actually gets cast, giving you 1 energy for hitting a target and 2 energy for Energy Conversion, which can then be consumed by '''Energy Burst'''. | ||
*When not cancelled, the '''Catch''' will knock enemies down. | |||
<br> | |||
== Trivia == | |||
*In the original design, '''Soul Reaping''' used to be the third part of Rakshasa Stance. | |||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ara updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
| 08/ | | 08/13/2013 || rowspan=3 | 01/28/2014 || colspan=2 align="left" | | ||
* | *'''Rakshasa Stance 1: Soul Reaping''' added. | ||
|- | |- | ||
| 08/ | | 08/22/2013 || colspan=2 align="left" | | ||
*{{buff|MP | *{{buff|'''Throw''' inflicts {{se||Faint}}.}} | ||
*{{nerf|Energy Usage decreased.}} | |||
*Fixed a bug where extra Energy would not be given. | |||
|- | |||
| 08/29/2013 || colspan=2 align="left" | | |||
*{{buff|MP Usage decreased from 60 MP to 20 MP.}} | |||
*{{nerf|Spirit energy usage increased from 2 to 4.}} | *{{nerf|Spirit energy usage increased from 2 to 4.}} | ||
|- | |- | ||
| 07/10/2014 || - || colspan=2 align="left" | | | 07/10/2014 || - || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 09/03/2015 || | | 09/03/2015 || 02/17/2016 || colspan=2 align="left" | | ||
*{{buff| | *{{buff|Energy Usage decreased from 4 to 2.}} | ||
*{{nerf| | *Changed to Active. | ||
**{{nerf|Delay and invincibility frames removed.}} | |||
|- | |- | ||
| 01/12/2017 || | | 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | ||
*{{buff|Catch damage increased.}} | *{{buff|'''Catch''' damage increased.}} | ||
*{{nerf|Throw damage decreased.}} | *{{nerf|'''Throw''' damage decreased.}} | ||
|- | |- | ||
| 04/27/2017 || | | 04/27/2017 || 05/10/2017 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
|- | |- | ||
| 08/24/2017 || 09/13/2017 || align="left" | | | 08/24/2017 || 09/13/2017 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*{{buff| | *{{buff|'''Catch''' damage increased.}} | ||
*{{nerf|Throw damage decreased.}} | *{{nerf|'''Throw''' damage decreased.}} | ||
|- | |- | ||
| 01/11/2018 || - || colspan=2 align="left" | | | 01/11/2018 || - || colspan=2 align="left" | | ||
*{{nerf| | *{{nerf|'''Throw''' no longer inflicts {{se||Faint}}.}} | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || align="left" | | | 04/05/2018 || 04/18/2018 || align="left" | | ||
*{{buff|Catch damage increased.}} | *{{buff|'''Catch''' damage increased.}} | ||
*{{nerf|Throw damage decreased.}} | *{{nerf|'''Throw''' damage decreased.}} | ||
| align="left" | | | align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" | | | 06/28/2018 || 07/11/2018 || colspan=2 align="left" | | ||
*{{buff|Super Armor during Throw added.}} | *{{buff|Super Armor during '''Throw''' added.}} | ||
*{{nerf|Throw damage decreased.}} | *{{nerf|'''Throw''' damage decreased.}} | ||
|} | |} | ||
<br> | <br> | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Little Devil}} | |||
{{ |