Musket Master: Difference between revisions
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__NOTOC__{{Languages|Musket Master}} | <includeonly>{{#arraydefine:Musket Master|1.2, 1.1}}</includeonly><noinclude>__NOTOC__{{Languages|Musket Master}} | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:MusketMaster.png]] | | [[File:MusketMaster.png]] | ||
|{{SkillType|P}} | |{{SkillType|P}} As a master of Muskets, Musket Skills are enhanced, while becoming capable of using Musket skills even during [[ECP System|Over Strike]]. | ||
* | |- | ||
*Affected Skills: [[Viper Shot]], [[Phantom Chaser]], [[Penetrating Bullet]], [[Phantom Shot]] ([[Phantom Shot/ModA| | | | ||
| {{color|#FFCC00|Over Strike Control|b=1}} | |||
*Over Strike Duration Increase: 10 seconds | |||
*Over Strike Duration decrease when using active skills: 5 seconds per | |||
*Can use Active Musket skills without ECP cost during Over Strike | |||
**Affected Skills: [[Viper Shot]], [[Phantom Chaser]], [[Penetrating Bullet]], [[Phantom Shot]] ([[Phantom Shot/ModA|A]]). | |||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required | |||
! Class | |||
|- | |- | ||
| [[Minerva]] || 99 | | [[Minerva]] || 99 | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | {{se|267|Over Strike Mode}} !! rowspan=2 | Musket Skills Damage Increase | |||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | | |- | ||
|- | ! Duration Increase !! Duration Decrease Per Active Musket Skill Use | ||
! Duration Increase !! Duration Decrease | |- | ||
| colspan="5" | {{PvE}} | |||
|- | |||
| align="left" | 1 || 99 || 10 Seconds || 5 Seconds || 20% | |||
|- | |||
| colspan="5" | {{PvP}} | |||
|- | |- | ||
| align="left" | 1 || 99 || 10 | | align="left" | 1 || 99 || 10 Seconds || 5 Seconds || 10% | ||
|} | |} | ||
<br> | |||
=== | == Tips and Details == | ||
*While buff duration decrease is usually a drawback, in the case of [[ECP System|Over Strike]], it allows you to control it more efficiently, also lowering the downtime of [[Enhanced Grenades]]'s debuff. | |||
| | |||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |||
| 02/08/2018 || 03/07/2018 || colspan=2 align="left" | | |||
*'''Musket Master''' added. | |||
|- | |- | ||
| 08/01/2019 || rowspan=3 | 08/28/2019 || colspan=2 align="left" | | | 08/01/2019 || rowspan=3 | 08/28/2019 || colspan=2 align="left" | | ||
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|IT=Maestro del moschetto |ITName=Musket Master | |IT=Maestro del moschetto |ITName=Musket Master | ||
|PL=Mistrz Muszkietu |PLName=Musket Master | |PL=Mistrz Muszkietu |PLName=Musket Master | ||
|JP=マスケットマスター |JPName=Musket Master | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Minerva}} | |||
{{ | </noinclude> |