Immortal: Difference between revisions
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|tree=[[Image:ElswordNEW.png|40px|link=Elsword]] > [[Image:StKNEW.png|40px|link=Sheath Knight]] > [[Image:ISNEW.png|40px|link=Infinity Sword]] > [[Image:ISTransNEW.png|40px|link=Infinity Sword/Transcendence]] > [[Image:Icon - Immortal.png|40px|link=Immortal]] | |tree=[[Image:ElswordNEW.png|40px|link=Elsword]] > [[Image:StKNEW.png|40px|link=Sheath Knight]] > [[Image:ISNEW.png|40px|link=Infinity Sword]] > [[Image:ISTransNEW.png|40px|link=Infinity Sword/Transcendence]] > [[Image:Icon - Immortal.png|40px|link=Immortal]] | ||
|RD=[[File:Korean Flag.png|20px]] 8 February 2018<br>[[File:Flag-jp.png|20px]] 7 March 2018<br>[[File:Chinese Flag.png|20px]] 7 March 2018<br>[[File:Flag-us.png|20px]] 7 March 2018<br>[[File:Bresil Flag.png|20px]] 7 March 2018<br>[[File:Flag-tw.png|20px]] 8 March 2018<br>[[File:Europeanunion.png|20px]] 22 August 2018 | |RD=[[File:Korean Flag.png|20px]] 8 February 2018<br>[[File:Flag-jp.png|20px]] 7 March 2018<br>[[File:Chinese Flag.png|20px]] 7 March 2018<br>[[File:Flag-us.png|20px]] 7 March 2018<br>[[File:Bresil Flag.png|20px]] 7 March 2018<br>[[File:Flag-tw.png|20px]] 8 March 2018<br>[[File:Europeanunion.png|20px]] 22 August 2018 | ||
|MRD=[[File:Korean_Flag.png|20px]] 27 February 2020 | |MRD=[[File:Korean_Flag.png|20px]] 27 February 2020<br>[[File:Flag-us.png|20px]] 25 March 2020 | ||
|stat= | |stat= | ||
{{CharStats | {{CharStats | ||
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File:Portrait - ImmortalNoFX.png|'''Immortal''''s Portrait without effects. | File:Portrait - ImmortalNoFX.png|'''Immortal''''s Portrait without effects. | ||
File:Portrait - Immortal (Master).png|'''Immortal''''s Master Class Skill Cut-in. | File:Portrait - Immortal (Master).png|'''Immortal''''s Master Class Skill Cut-in. | ||
File:Immortal Awakening Portait.png|Immortal's Awakening Cut-in | |||
</gallery> | </gallery> | ||
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== Tips and Details == | == Tips and Details == | ||
*While the first {{CX}} in {{CDR}}{{CX}}{{CZ}}{{CX}} still launches, the {{CZ}} is designed to always catch the launched enemy | *While the first {{CX}} in {{CDR}}{{CX}}{{CZ}}{{CX}} still launches, the {{CZ}} is designed to always catch the launched enemy. | ||
<br> | <br> | ||