Artillery Strike - Quantum Ballista/ModA: Difference between revisions

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*The lock-on reticle is only indicative of the targeted enemy, '''not''' where a missile is going to land.
*The lock-on reticle is only indicative of the targeted enemy, '''not''' where a missile is going to land.
**As long as the target's missile hasn't started its descent, it will actively track its target's positioning, even if they're behind or a huge distance away from Chung or the initial lock-on position.
**As long as the target's missile hasn't started its descent, it will actively track its target's positioning, even if they're behind or a huge distance away from Chung or the initial lock-on position.
**If a target were to die, any remaining missiles targeted on them will still fall where they were defeated.
*All the Blasts do launch enemies, but under most circumstances, the heavy hitstun will keep targets grounded until the attack is finished. However, targets with resistance to heavy hitstun such as [[Shrine of the Two-Headed Serpent|Master Gaia]] will end up being juggled by the Blasts.
*All the Blasts do launch enemies, but under most circumstances, the heavy hitstun will keep targets grounded until the attack is finished. However, targets with resistance to heavy hitstun such as [[Shrine of the Two-Headed Serpent|Master Gaia]] will end up being juggled by the Blasts.
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