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Magdonic Cannon: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Lu/Ciel
|Character=Lu/Ciel
|Skill=Magdonic Cannon
}}
}}
<div style="float: right;">{{#ev:youtube|AI_T7XSJeBo|400}}</div>
{{#ev:youtube|AI_T7XSJeBo|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:NBTrans3.png|54px]]
| [[File:NBTrans3.png]]
| {{SkillType|SA|S}} Fires giant cannonball filled with soul forwards. Launches souls outwards upon exploding at the enemy equal to amount of souls gathered in the cannonball. (Can be used in air)
| {{SkillType|SA|S}} Fire a large soul imbued bullet. When the bullet explodes, enemies are attacked by the released souls. (Can also be activated midair)
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Class            !! Level Required
|-
|-
| [[Noblesse]] : Transcendent || 90
! Class !! Level Required
|-
| [[Noblesse]]: Transcendent || 90
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" | Mode !! colspan=3 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=2 | Combination Gauge Gain !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan="2" | Level Required !! colspan=3 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=2 | CP Gain !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Shell !! Explosion !! Unleash Soul !! Shell !! Explosion !! Unleash Soul
! Cannonball !! Explosion !! Unleash Soul !! Cannonball !! Explosion !! Unleash Soul
|-
| colspan=10 | '''Normal'''
|-
|-
| align="left" | 90 || 100% || 389% || 246% || rowspan=2 | 5 || rowspan=2 | 4 || rowspan=2 | 20 || rowspan=2 | 4 CP || rowspan=2 | 200 MP || rowspan=2 | 16 Seconds
| {{PvE}} || 100% || 389% || 246% || rowspan=2 | 5 || rowspan=2 | 4 || rowspan=2 | 20 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 16 Seconds
|-
|-
| align="left" | [Enhanced] || 121% || 467% || 295%
| {{PvP}} || 38% || 147% || 93%
|}
|-  
 
| colspan=10 | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" | Level Required !!  colspan=3 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Cannonball !! Explosion !! Unleash Soul
|-
|-
| align="left" | 90 || 38% || 147% || 93%
| {{PvE}} || 121% || 467% || 295% || rowspan=2 | 5 || rowspan=2 | 4 || rowspan=2 | 20 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 16 Seconds
|-
|-
| align="left" | [Enhanced] || 45% || 177% || 112%
| {{PvP}} || 45% || 177% || 112%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|LuCiel|Magdonic Cannon|Light, Empowered|mp=200}}
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=2 | Light Magdonic Cannon !! Empowered Magdonic Cannon
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Attribute Effect !! MP Usage !! Attribute Effect
|-
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Empowered|120}}
|}
<br>
<br>


== Total Damage ==
== Extra Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
=== Total Damage ===
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
{{Damage|true|LuCiel
! rowspan=2 | Mode !! colspan=2 | Regular
|dmg=121, 467, 295
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|pvp_dmg=45, 177, 112
! Normal !! Empowered
|hits=5, 4, 20
|-  
|empowered=true
! {{PvE}}
}}
| {{formatnum:{{#expr: 121*5 + 467*4 + 295*20}}}}% || {{formatnum:{{#expr: (121*5 + 467*4 + 295*20)*1.2}}}}%
 
|-  
=== Miscellaneous ===
! {{PvP}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
| {{formatnum:{{#expr: 45*5 + 177*4 + 112*20}}}}% || {{formatnum:{{#expr: (45*5 + 177*4 + 112*20)*1.2}}}}%
|-
! Affected By Action Speed
|-
| {{Check|N}}
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
Noblesse01.png; Nobility Locked-Expert;
| width="40" | [[Image:Noblesse01.png]]
NBTrans5.png; Noblesse Oblige Locked-Trans2;
| width="150" align="center" | [[Nobility]] {{Locked Skill|Expert}}
InnoPassive1.png; Innocent Duet;
| width="40" | [[File:NBTrans5.png]]
}}
| align="center" width="150" | [[Noblesse Oblige]] {{Locked Skill|Trans2}}
| width="40" | [[Image:InnoPassive1.png]] 
| align="center"  width="150" | [[Innocent Duet]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The cannonball gathers enemies up, but will not pull super armored enemies with it and instead will just fly through them.
*The shell gathers enemies up, but will not pull super armored enemies with it and instead will just fly through them.
**Because the cannonball slightly lifts enemies, heavy enemies that cannot be lifted or have a fast falling speed will simply get knocked down as the cannonball passes through them, making the skill deal almost no damage.
**Because the shell slightly lifts enemies, heavy enemies that cannot be lifted or have a fast falling speed will simply get knocked down as it passes through them, making the skill deal almost no damage.
*The cannonball will stop near walls but does not lose collision hits making this a safe way to deal full damage to ungrab-able enemies.
*The shell will follow curves on the map, but will not stop at walls, making it hard to make effective use of on cornered enemies without stepping back far enough.
*Due to the erratic pattern in which the souls explode out of the cannonball, it is very likely any given soul will hit an enemy in areas with a high concentration of enemies, such as in [[Elrianode City]] or [[Abandoned Icerite Plant]], allowing it to function just as well as its [[Magdonic Cannon/ModA|Mod]] counterpart for gaining CP while having more consistent damage on single enemies.
*Due to the erratic pattern in which the souls explode out of the shell, it is very likely any given soul will hit an enemy in areas with a high concentration of enemies, such as in [[Elrianode City]] or [[Abandoned Icerite Plant]], allowing it to function just as well as its [[Magdonic Cannon/ModA|Mod]] counterpart for gaining combination gauges while having more consistent damage on single enemies.
<br>
<br>


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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*Tooltip changed.
*Tooltip changed.
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{buff|Unleash Soul damage increased.}}
*{{buff|Unleash Soul damage increased.}}
|-
|-
| 07/27/2017 || - || align="left" |  
| 07/27/2017 || 08/09/2017 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |  
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |  
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*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 02/22/2018 || - || colspan=2 align="left" |  
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 11/21/2019 || - || colspan=2 align="left" |
| 11/21/2019 || - || colspan=2 align="left" |
*Added missing cannonball damage to tooltip.
*Added missing shell damage to tooltip.
|-
| ??/??/2020 || ??/??/2020 || colspan=2 align="left" |
*Fixed shell sometimes getting stuck on corners
**Removed ability to stop on walls.
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Noblesse}}
{{NBTSkills}}
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