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Arsenal Reinforcement: Difference between revisions

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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[Image:FYPassive1.png]]
| [[File:FYPassive1.png]]
| {{SkillType|P}} Enhances your proficiency and understanding of your arsenal.<br>If no Grenade Skill has been used yet, the cost of the next Grenade Skill is reduced.
| {{SkillType|P}} Enhances your proficiency and understanding of your arsenal.<br>If no Grenade Skill has been used yet, the cost of the next Grenade Skill is reduced.
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|-
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| {{SkillText|Arsenal Reinforcement}}
| {{color|#FFCC00|Arsenal Reinforcement|b=1}}
*Increases the retention time of loaded attributed bullets.
*Increases the effect duration of attributed bullets.
*Allows you to reload/use grenade skills in midair.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class !! Level Required
! Class             !! Level Required
|-
|-
| [[Freyja]]  || 35
| [[Freyja]]  || 35
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== Skill Information ==
== Skill Information ==
=== {{PvE}}/{{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Attributed Bullets !! colspan=2 | Grenade Skills
|- style="background:{{ColorSel|CharLight|Rose}}"
! Retention Time Increase !! Burn, Ice Effect Duration Increase !! Reload Amount<br>(When used in the air) !! MP Usage Decrease
|-
|-
| align="left" | 1 || 35 || 2 seconds || 5% || -3 || 2.5%
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Attributed Bullets !! rowspan=2 | Grenade Skills MP Usage Decrease<br>(When 0 Grenades Loaded)
|-
|-
| align="left" | 2 || 51 || 3 seconds || 7.5% ||  -2 || 5%
! Retention Time Increase !! {{se||Extreme Coldness}} / {{se||Burn}} Duration Increase
|-
|-
| align="left" | 3 || 59 || 4 seconds || 10% || rowspan=2 | -1 || 7.5%
| colspan="6" | {{PvE}}/{{PvP}}
|-
|-
| align="left" | 4 || 93 || 5 seconds || 12.5% || 10%
| align="left" | 1 || 35 || 2 Seconds || 5% || 2.5%
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| align="left" | 2 || 51 || 3 Seconds || 7.5% || 5%
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| align="left" | 3 || 59 || 4 Seconds || 10% || 7.5%
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| align="left" | 4 || 93 || 5 Seconds || 12.5% || 10%
|}
|}
<br>
== Tips and Details ==
*While the MP cost reduction only applies to the first '''Grenade''' skill when none have been loaded yet, the loading count reduction will apply regardless whenever one is cast in the air.
**As [[Key of Proof]] increases damage based on where a grenade is thrown from, loading up grenade skills in midair provides no overall benefit and should be avoided whenever possible to not lose out on one additional hit.
<br>
<br>


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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 02/18/2016 || 07/13/2016 || colspan=2 align="left" |  
| 02/18/2016 || rowspan=2 | 07/13/2016 || colspan=2 align="left" |  
*'''Arsenal Reinforcement''' added.
*'''Arsenal Reinforcement''' added.
|-
|-
| 02/25/2016 || - || colspan=2 align="left" |  
| 02/25/2016 || colspan=2 align="left" |  
*{{buff|If there's no grenades loaded, the next grenade skill will have its cost decreased.}}
*{{buff|If there's no grenades loaded, the next grenade skill will have its cost decreased.}}
*{{buff|MP gain of all attacks increases when using attributed bullets.}}
*{{buff|MP gain of all attacks increases when using attributed bullets.}}
|-
|-
| 04/27/2017 || - || colspan=2 align="left" |  
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
*{{nerf|Grenade MP Usage Decrease decreased.}}
*{{nerf|Grenade MP Usage Decrease decreased.}}
|-
|-
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| 04/25/2019 || 05/22/2019 || colspan=2 align="left" |  
| 04/25/2019 || 05/22/2019 || colspan=2 align="left" |  
*{{nerf|Retention Time Increase decreased.}}
*{{nerf|Retention Time Increase decreased.}}
|-
| 05/27/2021 || 06/23/2021 || colspan=2 align="left" |
*{{buff|Reload Amount penalty removed.}}
|}
|}
<br>
<br>
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|KR=병기강화 |KRName=Arsenal Reinforcement
|KR=병기강화 |KRName=Arsenal Reinforcement
|FR=Renforcement des armes |FRName=Weapon Reinforcement
|FR=Renforcement des armes |FRName=Weapon Reinforcement
|PL=Wzmocnienie broni |PLName=Weapon Reinforcement
|CN=弹药强化 |CNName=Ammo Enhancement
|CN=弹药强化 |CNName=Ammo Enhancement
|BR=Arsenal Reforçado |BRName=Reinforced Arsenal
|BR=Arsenal Reforçado |BRName=Reinforced Arsenal
|JP=兵器強化 |JPName=Arsenal Reinforcement
}}
}}
<br>
<br>
 
{{SkillNav - Freyja}}
{{FYSkills}}
[[Category:Passive Skills]]
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