Nasod Armor Mode - Transform: Difference between revisions
From Elwiki
no edit summary
No edit summary |
|||
Line 63: | Line 63: | ||
*The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease. | *The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease. | ||
**If an enemy is highly resistant to [[Status Effects|Faint]] due to light resistance, they may sometimes escape, as they will be in a neutral state after the heavy hitstun wears off, allowing them to move or use a skill, so slower Nasod Armor commands are not advised in these situations. | **If an enemy is highly resistant to [[Status Effects|Faint]] due to light resistance, they may sometimes escape, as they will be in a neutral state after the heavy hitstun wears off, allowing them to move or use a skill, so slower Nasod Armor commands are not advised in these situations. | ||
*Currently, there's a bug where you don't gain any MP when gaining Dynamo Mutation Point(s) by awakening. | |||
<br> | <br> | ||
== Trivia == | == Trivia == |