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Flexible Movement: Difference between revisions

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m (Text replacement - "07/23/2015 || -" to "07/23/2015 || 12/16/2015")
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| [[Image:New Agility.png]]<br>  
| [[Image:New Agility.png]]<br>  
| {{SkillType|P}} Use your flexible body to survive a critical attack. Permanently increase attack speed and can quickly recover from a fall by using the arrow key and {{CZ}} key. Survive death when HP reaches 0. Instead, get knocked down and regenerate HP for 10 seconds. This effect can be triggered once every 120 seconds.
| {{SkillType|P}} Use your flexible body to survive a critical attack. Permanently increase action speed and can quickly recover from a fall by using the arrow key and {{CZ}} key. Survive death when HP reaches 0. Instead, get knocked down and regenerate HP for 10 seconds. This effect can be triggered once every 120 seconds.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! rowspan="2" | Action Speed Increase !! colspan="2" | [[Status Effects|Guardian of Earth]] !! rowspan="2" | [[Status Effects|Flexible Movement]]<br>Duration
! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! rowspan=3 | Action Speed Increase !! colspan=3 | When HP reaches 0
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! HP Regenerated<br>per Second !! Duration  
! colspan=2 | [[Status Effects|Guardian of Earth]] !! rowspan=2 | [[Status Effects|Flexible Movement]] Duration
|- style="background:{{ColorSel|CharLight|Rena}}"
! HP Recovery per Second !! Duration  
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| align="left" | 1 || 60 || 1% || 0.2% || rowspan="4" | 10 Seconds || rowspan="4" | 120 Seconds
| align="left" | 1 || 60 || 1% || 0.2% || rowspan="4" | 10 Seconds || rowspan="4" | 120 Seconds
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| 09/12/2013 || - || colspan=2 align="left" |  
| 09/12/2013 || - || colspan=2 align="left" |  
*{{buff|When activated, HP recovers gradually for 10 seconds was added.}}
*{{buff|HP Recovery effect added.}}
*{{nerf|Evasion increase was deleted.}}
*{{nerf|Evasion Increase effect removed.}}
*Icon changed from [[Image:Agility.png|30px]] to [[Image:New_Agility.png|30px]]
*Icon changed from [[Image:Agility.png|30px]] to [[Image:New_Agility.png|30px]]
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| 05/15/2014 || - || colspan=2 align="left" |  
| 05/15/2014 || - || colspan=2 align="left" |  
*Cooldown time decrease per level adjusted. (Cooldown fixed to 30 seconds at Level 14)
*Reactivation Cooldown decrease per level adjusted. (Cooldown fixed to 30 seconds at Level 14)
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| 02/05/2015 || - || colspan=2 align="left" |  
| 02/05/2015 || - || colspan=2 align="left" |  
*{{nerf|Cooldown increased.}}
*{{nerf|Reactivation Cooldown increased.}}
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| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
*{{buff|Merging with [[Nimble Movement]].}}
*{{buff|Merging with [[Nimble Movement]].}}
**"Quickly Recover" effect added.  
**Quickly Recover effect added.  
**"Action Speed Increase" effect added.
**Action Speed Increase effect added.
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| 11/05/2015 || - || colspan=2 align="left" |  
| 11/05/2015 || - || colspan=2 align="left" |  
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| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
*{{nerf|Resurrection cooldown time increased to 120 seconds.}}
*{{nerf|Reactivation Cooldown increased to 120 seconds.}}
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| 04/21/2016 || 05/18/2016 || align="left" |  
| 04/21/2016 || 05/18/2016 || align="left" |  
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| 10/13/2016 || 11/23/2016 || colspan=2 align="left" |  
| 10/13/2016 || 11/23/2016 || colspan=2 align="left" |  
*{{nerf|Attack speed increase decreased.}}
*{{nerf|Action Speed Increase decreased.}}
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| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |  
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |  
*{{buff|HP Regeneration per Second increased.}}
*{{buff|HP Recovery per Second increased.}}
*{{nerf|Duration decreased.}}
*{{nerf|HP Recovery Duration decreased.}}
*{{nerf|Action Speed Increase decreased.}}
*{{nerf|Action Speed Increase decreased.}}
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