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Vibe Shot: Difference between revisions

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113 bytes removed ,  15 June 2020
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m (Text replacement - "07/23/2015 || -" to "07/23/2015 || 12/16/2015")
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | Vibration<br>(On hit with Arrow Commands or Active Skills)
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | Vibration<br>(On hit with Arrow Commands or Actives)
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Activation Chance !! Damage (Magical) !! MP Gain on Attack Increase !! Max Number of Targets Hit !! Reactivation Cooldown
! Activation Chance !! Damage (Magical) !! MP Gain when Attacking !! Max Number of Targets Hit !! Reactivation Cooldown
|-
|-
| align="left" | 1 || 60 || rowspan="4%" | 35% || rowspan="4" | 3428% || +1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
| align="left" | 1 || 60 || rowspan="4%" | 35% || rowspan="4" | 3428% || +1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! Vibration<br>(On hit with Arrow Commands or Active Skills)
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! Vibration<br>(On hit with Arrow Commands or Actives)
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Damage (Magical)
! Damage (Magical)
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== Tips and Details ==
== Tips and Details ==
*The vibrations do not generate MP for Rena. However, they do generate MP for the opponent.
*The vibrations count as commands and do not inflict hitstun.
*The vibrations add to Rena's awakening gauge like a regular hit.
*The vibrations add to Rena's awakening gauge like a regular hit.
*The vibrations cannot trigger elemental effects on weapons.
*The vibrations cannot trigger elemental effects on weapons.
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|-
|-
| 07/04/2013 || - || colspan=2 align="left" |  
| 07/04/2013 || - || colspan=2 align="left" |  
*{{buff|[[Vibe Shot]] now also increases MP gain on hits. Similar effect to [[Nature's Sense]] but half the effectiveness.}}
*{{buff|MP Gain Increase effect added upon activation.}}
|-
|-
| 06/25/2014 || - || colspan=2 align="left" |  
| 06/25/2014 || - || colspan=2 align="left" |  
*[[Vibe Shot]] damage fixed to deal the damage written.
*Damage fixed to deal the damage written.
|-
|-
| 02/05/2015 || - || colspan=2 align="left" |  
| 02/05/2015 || - || colspan=2 align="left" |  
*{{nerf|Chance of Effect decreased.}}
*{{nerf|Activation Chance decreased.}}
*{{nerf|MP Regen when Hit decreased.}}
*{{nerf|MP Gain Increase when attacking decreased.}}
|-
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
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