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Core Release: Difference between revisions

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(To be continued. This system is weird. Tenacities gain varying amounts of "charge" towards the core based on their MP cost apparently?)
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== Tips and Details ==
== Tips and Details ==
*Queen's Laser ignores defense and guard in PvE and ignores guard in PvP.
*Queen's Laser ignores defense and guard in PvE and ignores guard in PvP.
*Extra hits between each core level will contribute to an increase to HP and MP recovery values on top of each core level's value.
*The charge required to create or level up the Queen's Core uses a hidden value that's not entirely known right now, with each and every attack or skill gaining a differing amount.
**Recovery from the core is linear and dependent on the number of hits contributed to the core.
**When Core Release Mode is initially activated (on awakening), you gain slightly more charge than is necessary for a level 1 Queen's Core.
**It takes approximately 7 command hits to reach the next core level.
**You will gain roughly enough charge to create or level up the core every ~4 command hits. Multihit commands such as ^X generate much less charge per hit than other commands, but gain more overall due to dealing multiple hits.
**The core gained upon awakening is level 1 and already has 2 hits contributing towards the next core level. This means that 5 hits will be enough to raise the core to level 2.
***The charge gained through commands is affected by the job advancement modifier, so at 3rd job, the charge gained is multiplied by 1.15, allowing commands to charge the core more easily at higher advancements.
**Every command hit contributes to approximately 0.22% HP and 4.35 MP returned when the core expires.
**The Queen's Core laser also generates some charge on its own, differing based on how many hits it dealt to an enemy after charge is reset to 0.
**Core regeneration is capped at level 3 core plus two hits resulting in 5% HP and 100 MP returned. This is a total of 23 command hits.
**You will gain some charge when an Active hits an enemy as well, but as an Active skill hitting enemies will always fire the core's laser, this only matters in gameplay while the current charge is lower than needed for a level 1 core.
*For Powerful Queen's Core (level 3 awakening), the Laser and Powerful hits are done simultaneously for a total of 12 hits on a single target.
**You will gain charge roughly equal to a specific core level based on the skill's tier, when using Special Actives. A Tenacity skill will usually generate enough energy to add 1 level to the core, a Strength skill 2 levels, and a Bravery skill 3 levels.
**Powerful Queen's Core does splash damage. As a result, for each additional target that are at close range, they will receive six additional Powerful Laser hits.
***The charge gained by skills is not exact: For example, [[Dimension Link - Century]] actually gains less charge than is required for a core to be created, while [[Hornet Sting]] generates slightly more charge than is actually needed for 1 level. The exact values for each skill are not currently known.
*Queen's Core gains 1-3 levels when Special Actives are used. Using a Tenacity skill gains one core level, using a Strength skill gains two core levels, and using a Bravery skill gains three core levels.
*The HP/MP recovery of Core Release Mode is independant from your Queen's Core, and solely depends on your current charge.
*If Queen's Core expires while in the middle of its own attack animation, it will refund HP and MP normally.
**The charge is capped slightly higher than what is needed for a level 3 core, resulting in 5% HP and 30 MP returned at maximum charge.
*The additional hits caused by a '''Powerful Queen's Core''' laser deal splash damage, allowing it to deal a large amount of damage on enemies near each other.
*When Core Release Mode expires and the core is currently in the midst of an attack, you will still gain the HP/MP of the charge you had before it fired as long as the charge hasn't dropped back down to 0, though the point at which this reset happens varies between skills.
*Although the core will track the enemies, it is still possible for the enemies to be pushed out of range.
*Although the core will track the enemies, it is still possible for the enemies to be pushed out of range.
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