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Core Release: Difference between revisions

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**You will gain charge roughly equal to a specific core level based on the skill's tier, when using Special Actives. A Tenacity skill will usually generate enough energy to add 1 level to the core, a Strength skill 2 levels, and a Bravery skill 3 levels.
**You will gain charge roughly equal to a specific core level based on the skill's tier, when using Special Actives. A Tenacity skill will usually generate enough energy to add 1 level to the core, a Strength skill 2 levels, and a Bravery skill 3 levels.
***The charge gained by skills is not exact: For example, [[Dimension Link - Century]] actually gains less charge than is required for a core to be created, while [[Hornet Sting]] generates slightly more charge than is actually needed for 1 level. The exact values for each skill are not currently known.
***The charge gained by skills is not exact: For example, [[Dimension Link - Century]] actually gains less charge than is required for a core to be created, while [[Hornet Sting]] generates slightly more charge than is actually needed for 1 level. The exact values for each skill are not currently known.
***Unlike commands and actives, any special active hits, even those that occur long after the core has fired such as [[Dimension Link - Guardian]]'s electron waves, will not generate charge at all.
*The HP/MP recovery of Core Release Mode is independant from your Queen's Core, and solely depends on your current charge.
*The HP/MP recovery of Core Release Mode is independant from your Queen's Core, and solely depends on your current charge.
**The charge is capped slightly higher than what is needed for a level 3 core, resulting in 5% HP and 30 MP returned at maximum charge.
**The charge is capped slightly higher than what is needed for a level 3 core, resulting in 5% HP and 30 MP returned at maximum charge.
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