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Shadow: Difference between revisions

From Elwiki
550 bytes removed ,  10 August 2020
→‎Tips and Details: This was fixed recently.
(→‎Tips and Details: This was fixed recently.)
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*The debuff's 3 second duration will only apply the moment an enemy leaves the shadow's area, and is meant to give it some leeway due to its small area.
*The debuff's 3 second duration will only apply the moment an enemy leaves the shadow's area, and is meant to give it some leeway due to its small area.
*The shadow's initial hit is not limited to the actual casting animation, meaning when an enemy collides with the shadow for the first time, even if the shadow has already been installed, they will still be damaged and take hitstun.
*The shadow's initial hit is not limited to the actual casting animation, meaning when an enemy collides with the shadow for the first time, even if the shadow has already been installed, they will still be damaged and take hitstun.
*'''Possible glitch/bug:''' for some reason, if this skill is used as the hit that gains a '''Gathered Soul''' stack (the 5th command/Active hit in the case of PvP) while it has the '''Killing Blow (1)''' trait, the durations of both '''Gathered Soul''' stacks and '''Noble Presence''' stacks will also be increased by 30% (26 seconds and 39 seconds, respectively) as if they are part of this skill.
**Only the casting attack causes this duration to extend. Any hit from enemies touching the lingering shadow afterward will not cause this to happen.
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