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Soul Sigil: Difference between revisions

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*If there are no targets within range (700 range), the Spirit Bodies will be launched the same direction as its caster.
*If there are no targets within range (700 range), the Spirit Bodies will be launched the same direction as its caster.
*The Spirit Body attacks do not induce hitstun.
*The Spirit Body attacks do not induce hitstun.
*Only the casting attack is affected by Action Speed, the spirit body interval is unaffected.
*Only the casting attack is affected by Action Speed. The spirit body interval is unaffected.
**Spirit Bodies are launched approximately once every 0.72 seconds - 6 hits from one Sigil in a party, 10 hits when alone.
**Spirit Bodies are launched approximately once every 0.72 seconds - 6 hits from one Sigil in a party, 10 hits when alone.
*While the increased duration is meant to offset the lack of party member to receive a second Sigil, it is still more effective in a party.
*While the increased duration is meant to offset the lack of party members to receive a second Sigil, it is still more effective in a party.
*This active is a good option to stack Souls at a constant rate if needed, due to the hit interval roughly matching [[Soul Collector]]'s internal cooldown when you're not directly next to an enemy.
*This Active is a good option to stack Souls at a constant rate if needed, due to the hit interval roughly matching [[Soul Collector]]'s internal cooldown when you're not directly next to an enemy.
*The Sigil is considered a buff and can be extended by [[Tribute]]. This increase only applies to your own Sigil in a party, however. It will not affect the duration of the Sigil on one of your party members.
*The Sigil is considered a buff and can be extended by [[Tribute]]. This increase only applies to your own Sigil in a party, however. It will not affect the duration of the Sigil on one of your party members.
**Because it's an Active and can thus generate Souls, this skill will always last at least 6 seconds (8.5 seconds when alone) due to this passive, assuming it always has a target to hit.
**Because it's an Active and can thus generate Souls, this skill will always last at least 6 seconds (8.5 seconds when alone) due to this passive, assuming it always has a target to hit.
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