Soul Sigil: Difference between revisions
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*If there are no targets within range (700 range), the Spirit Bodies will be launched the same direction as its caster. | *If there are no targets within range (700 range), the Spirit Bodies will be launched the same direction as its caster. | ||
*The Spirit Body attacks do not induce hitstun. | *The Spirit Body attacks do not induce hitstun. | ||
*Only the casting attack is affected by Action Speed | *Only the casting attack is affected by Action Speed. The spirit body interval is unaffected. | ||
**Spirit Bodies are launched approximately once every 0.72 seconds - 6 hits from one Sigil in a party, 10 hits when alone. | **Spirit Bodies are launched approximately once every 0.72 seconds - 6 hits from one Sigil in a party, 10 hits when alone. | ||
*While the increased duration is meant to offset the lack of party | *While the increased duration is meant to offset the lack of party members to receive a second Sigil, it is still more effective in a party. | ||
*This | *This Active is a good option to stack Souls at a constant rate if needed, due to the hit interval roughly matching [[Soul Collector]]'s internal cooldown when you're not directly next to an enemy. | ||
*The Sigil is considered a buff and can be extended by [[Tribute]]. This increase only applies to your own Sigil in a party, however. It will not affect the duration of the Sigil on one of your party members. | *The Sigil is considered a buff and can be extended by [[Tribute]]. This increase only applies to your own Sigil in a party, however. It will not affect the duration of the Sigil on one of your party members. | ||
**Because it's an Active and can thus generate Souls, this skill will always last at least 6 seconds (8.5 seconds when alone) due to this passive, assuming it always has a target to hit. | **Because it's an Active and can thus generate Souls, this skill will always last at least 6 seconds (8.5 seconds when alone) due to this passive, assuming it always has a target to hit. |