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Savage White-Ghost's Castle: Difference between revisions

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| '''Hadron's Alter Ego''' - A red spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
| '''Hadron's Alter Ego''' - A red spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
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*'''<font color=red>Axe Swing:</font>''' Red Hadron's Alter Ego swings his axe in front of him. If you get hit, you'll receive Ember of Retribuition debuff for 5 seconds.
*'''Overwhelming Defense:''' Reduces damage taken significantly if all players in the party are in its arena, and whenever any player in the party dies.
*'''<font color=red>Axe Swing:</font>''' Red Hadron's Alter Ego swings his axe in front of him. If you get hit, you'll receive the '''Ember of Retribution''' debuff for 5 seconds.
*'''Axe Wave:''' Red Hadron's Alter Ego creates a shockwave that goes forward by swinging his axe from the ground.
*'''Axe Wave:''' Red Hadron's Alter Ego creates a shockwave that goes forward by swinging his axe from the ground.
*'''Charge:''' Red Hadron's Alter Ego charges forward, dealing damage as it moves.
*'''Charge:''' Red Hadron's Alter Ego charges forward, dealing damage as it moves.
*'''Stun:''' One person is teleported to the Red Hadron's Alter Ego side, and stunned for 30 seconds. Red Hadron's Alter Ego then does a stronger version of '''Charge''', aiming for him. By getting hit by this '''Charge''', the damage of the next '''Charge''' hit decreases. If no one gets hit by this '''Charge''', the stunned person will die when Red Hadron's Alter Ego gets to him.
*'''Devastating Charge:''' A random player is teleported to the right side of Red Hadron's Alter Ego's arena, and locked in place for 30 seconds. Red Hadron's Alter Ego then does a stronger version of '''Charge''', aiming for the stunned player. Every time the charge connects with a different player than the stunned target, the final hit on them will have its damage reduced. If no one else was hit, the stunned player will die when Red Hadron's Alter Ego gets to them. Players must spread out between the boss and the stunned player to share the damage of the attack between them. Afterwards, Red Hadron's Alter Ego becomes exhausted for a short period of time, and '''Overwhelming Defense''' will not activate for this duration.
**While preparing this move, Red Hadron's Alter Ego will stand still for some seconds. You can use this occasion to deal a lot of damage to him.
*'''<font color=red>Shockwave Swing:</font>''' Red Hadron's Alter ego charges up a deadly swing that sends out shockwaves across the entire map, killing all players regardless of where they are. The attack can only be nullified by gathering every player inside the red box-shaped area in front of the boss. Red Hadron's Alter Ego is vulnerable to attacks while charging up the attack and '''Overwhelming Defense''' will not activate for this duration, allowing for high damage to be dealt to it.
**After this move, Red Hadron's Alter Ego becomes exhausted for a short period of time.
*'''<font color=red>Box:</font>''' Red Hadron's Alter ego creates a red field, shaped like a box, right in front of him. If someone doesn't enter this field, the whole party dies.


'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


'''Note:'''   
'''Note:'''   
*The Ember of Retribution debuff will burn 5% MP per second and heal enemies hit instead of harm them.
*'''Ember of Retribution''' debuff burns 5% MP per second and attacks will heal enemies instead of dealing damage.
*You should split the party between the two bosses. If 6 people meet at the same Hadron Alter Ego, his defense will drastically increase.
*The fight ends if either this or the Blue alter ego are defeated.
*If even one party member dies, both Hadron's Alter Egos defenses will drastically increase.
*Just killing one of the two Hadron's Alter Egos will end the first phase of this raid.


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| '''Hadron's Alter Ego''' - A blue spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
| '''Hadron's Alter Ego''' - A blue spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
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*'''Explosion:''' Blue Hadron's Alter Ego channels his energy, then quickly releases it as a blue explosion around him. If you get hit, you'll receive Ember of Retribuition debuff for 5 seconds.
*'''Overwhelming Defense:''' Reduces damage taken significantly if all players in the party are in its arena, and whenever any player in the party dies.
*'''Water Pillars:''' Water pillars rise from the ground. If you get hit, you'll receive Ember of Retribuition debuff for 5 seconds.
*'''Explosion:''' Blue Hadron's Alter Ego channels his energy, then quickly releases it as a blue explosion around him. If you get hit, you'll receive the '''Ember of Retribution''' debuff for 5 seconds.
*'''<font color=red>Link:</font>''' Two people will get a blue circle around their bodies. These two circle will be linked by a blue ray that deals damage to whoever overlaps to it. If those two circle are too far, the circle will turn red and both people will die. The blue circle disappears after some time.
*'''Blue Flame:''' Magic circles will appear on the ground and cause a burst of flames after a few seconds. If you get hit, you'll receive the '''Ember of Retribution''' debuff for 5 seconds.
*'''<font color=red>Chains:</font>''' Some platforms will be marked by a blue aura. Every single marked platform needs to be stepped on. If a single platform is free, the platform will release a chain attack that kills the whole party.
*'''<font color=red>Link:</font>''' Targets two players in the party with a mark. While these players are near each other, the mark will turn blue and create a link between the two players that inflicts damage to any other allies that come into contact with it. If these players are not near each other, the circle will turn red and both players will die when the mark would disappear.
*'''<font color=red>Chains:</font>''' The boss charges up a devastating attack that wil send chains across the arena, killing all players regardless of where they are. This attack can only be nullified by having players occupy all of the blue marked areas on its side of the arena.


'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


'''Note:'''
'''Note:'''
*The Ember of Retribution debuff will burn 5% MP per second and heal enemies hit instead of harm them.
*'''Ember of Retribution''' debuff burns 5% MP per second and attacks will heal enemies instead of dealing damage.
*You should split the party between the two bosses. If 6 people meet at the same Hadron Alter Ego, his defense will drastically increase.
*The fight ends if either this or the Red alter ego are defeated.
*If even one party member dies, both Hadron's Alter Egos defenses will drastically increase.
*Just killing one of the two Hadron's Alter Egos will end the first phase of this raid.


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