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Altar of Invocation: Difference between revisions

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Added something regarding the light orb's debuff immunity during the flame attack (who thought this interaction was a good idea?)
m (Re-timed it just now)
(Added something regarding the light orb's debuff immunity during the flame attack (who thought this interaction was a good idea?))
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**'''Dark Orb:''' Traps players in a '''Dark Cage''' 3 seconds after absorbing the orb's effects, inflicting 15 seconds of '''Potion Sickness''' and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills.
**'''Dark Orb:''' Traps players in a '''Dark Cage''' 3 seconds after absorbing the orb's effects, inflicting 15 seconds of '''Potion Sickness''' and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills.
*'''Heal:''' The boss raises its hands and a yellow aura appears below them. It will heal itself by 15x HP if no one has absorbed the '''Dark Orb''' the last time it spawned.
*'''Heal:''' The boss raises its hands and a yellow aura appears below them. It will heal itself by 15x HP if no one has absorbed the '''Dark Orb''' the last time it spawned.
*'''<font color=red>Flame:</font>''' The boss will go into the background and use '''Orb Call''', while charging up a flame attack that will kill anyone who makes contact with it. Players who are trapped inside the '''Dark Cage''' will create a barrier which prevents people inside it from dying. Players will be freed from the '''Dark Cage''' automatically after this attack.
*'''<font color=red>Flame:</font>''' The boss will go into the background and use '''Orb Call''', while charging up a flame attack that will kill anyone who makes contact with it. Players who are trapped inside the '''Dark Cage''' will create a barrier which prevents people inside it from dying. Players will be freed from the '''Dark Cage''' automatically after this attack. However, if players who have absorbed the light orb enter the barrier, all players within will die.


*'''When below 150x HP:'''
*'''When below 150x HP:'''
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