Call of the Wind: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*This is best used with the passive [[Immersed in Nature]] to increase your damage when using Wind Skills.
*This is best used with the passive [[Immersed in Nature]] to increase your damage when using Wind Skills.
*Due to this passive providing maximum Critical Hit Rate, it is recommended to avoid building that stat in your equipment if your playstyle revolves around Wind Skills.  
*Due to this passive providing maximum Critical Hit Rate, it is recommended to avoid building that stat in your equipment if your playstyle revolves around Wind Skills. However, Call of the Wind can't be rebuff before its duration expired and requires 3 special active casted to re-activate it. In meanwhile, if your Critical Hit Rate's too low, your damage will be decreased a lot due to lack of Critical Hit Damage benefit. This problem could be minimized by Critical Hit Rate buff on another sources like equipment, passives, your party. But Critical Hit Rate provides tons of Combat Points which is required a lot to enter end-game dungeons. So it would be nice to keep your Critical Hit Rate at average amounts, unless you've geared enough to completely ignore it.
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