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Weapon Imprint System: Difference between revisions

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**The '''Indigo''' stones provide more CP the higher the probability you receive from them is, as long as the '''Gold''' stone grants CP.
**The '''Indigo''' stones provide more CP the higher the probability you receive from them is, as long as the '''Gold''' stone grants CP.
**The '''Gold''' stones provide CP depending on the effect they grant. Any effects that would normally provide CP such as attack power or skill damage are included, but any effects that would not such as defense or party damage reduction are not.
**The '''Gold''' stones provide CP depending on the effect they grant. Any effects that would normally provide CP such as attack power or skill damage are included, but any effects that would not such as defense or party damage reduction are not.
*The "Every x seconds" effects will occur once immediately when the dungeon starts, rather than having to wait for their listed time to have passed first.
*Likely unintentionally, certain '''Crimson''' stone effects such as "Every x seconds" and "When below x MP" do not check for their conditions to be met just once, but continue to check their condition at a rapid rate as long as the effect is not on cooldown already. This allows the "Every 20 seconds" crimson effect to ensure the buff triggers every time the cooldown ends, regardless of your '''Indigo''' stone's probability (as even a low probability is likely to trigger within the first second at the rate the effect tries to activate).
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