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*If [[Delayed Fire]] or [[Call of Ruin]] are used during a double jump, '''Rena''' will return to a neutral jump state, allowing her to air dash, use combos, or even more midair skills.
*If [[Delayed Fire]] or [[Call of Ruin]] are used during a double jump, '''Rena''' will return to a neutral jump state, allowing her to air dash, use combos, or even more midair skills.
**Her double jump, however, is not replenished until you land.
**Her double jump, however, is not replenished until you land.
*A successful Great Damage hit is indicated by {{tt|'''!!'''|[[Image:Critical!.png]]<br>Great Damage.}}, same as a Critical Hit from [[Fatality]].
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