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Ground Impact: Difference between revisions

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*The shockwave will push non-Super Armor enemies along with it to ensure full hits. Enemies in Super Armor will only take around 3~4 hits, depending on how large they are.
*The shockwave will push non-Super Armor enemies along with it to ensure full hits. Enemies in Super Armor will only take around 3~4 hits, depending on how large they are.
*The bullet has much more range than the shockwave, being able to hit enemies at the edge of the screen. It does not pierce, but will still hit anything around the hit enemy.
*The bullet has much more range than the shockwave, being able to hit enemies at the edge of the screen. It does not pierce, but will still hit anything around the hit enemy.
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== Gallery ==
<gallery>
Image:RFactive1.png|Old Icon of '''Ground Impact'''.
</gallery>
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== Old Version ==
== Old Version ==
{{#ev:youtube|oRt96hY6-So|300|right}}[[Image:RFactive1.png|thumb|right|Old Icon of '''Ground Impact'''.]]
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
*In the past, '''Ground Impact''' was an Active skill which had Raven slam his Nasod Hand into the ground, creating a shockwave around him.
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|oRt96hY6-So|300}}
|Between its initial release and the 07/18/2019 KR Patch, '''Ground Impact''' was an Active skill which had Raven slam his Nasod Hand into the ground, creating a shockwave around him.
|}
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