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Artillery Nova: Difference between revisions

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*Each hit will lift targets upwards.
*Each hit will lift targets upwards.
*A target must be alive in order for each subsequent explosion to trigger. If a target dies, their chain of explosions will cease.
*A target must be alive in order for each subsequent explosion to trigger. If a target dies, their chain of explosions will cease.
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== Gallery ==
<gallery>
Image:Artillery_Nova.png|Old Icon of '''Artillery Nova'''.
</gallery>
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== Old Version ==
== Old Version ==
{{#ev:youtube|hiqRxIn2SdI|300|right}}[[Image:Artillery_Nova.png|thumb|right|Old Icon of '''Artillery Nova'''.]]
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
*In the past, '''Artillery Nova''' was an Active skill which had Chung swing his cannon and fire a charged missile with homing properties.
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|hiqRxIn2SdI|300}}
|Between its initial release and the 08/01/2019 KR Patch, '''Artillery Nova''' was an Active skill which had Chung swing his cannon and fire a charged missile with homing properties.
|}
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