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Get Greedy: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
m (Text replacement - "|- class="rainbow"" to "|- style="background:{{ColorSel|Misc}}"")
m (Text replacement - "{{ADSquareSkill}}" to "")
 
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Excessive Greed.png]]  
| [[File:Excessive Greed.png]]  
| {{SkillType|Passive}} Increases Drop Rate. Additionally increases drop rate based on combat power.
| {{SkillType|Passive}} Increases Drop Rate. Additionally increases drop rate based on combat power.
|}
|}
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Misc}}"
|- style="background:{{ColorSel|Misc}}"
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| Any 3rd Class || 99 || {{SkillText|SkillQuest|Item}}
| Any [[3rd Jobs|3rd Job]] Class || 99 || {{SkillText|SkillQuest|Item}}
|}
|}
<br>
<br>
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|-
|-
| align="left" | Unique || 5% || 150%
| align="left" | Unique || 5% || 150%
|}
=== Drop Rate Increase Scaling ===
{{#vardefine: scaling_base      |20    }}
{{#vardefine: scaling_per_rare  |1    }}
{{#vardefine: scaling_per_elite  |3    }}
{{#vardefine: scaling_per_unique |5    }}
{{#vardefine: scaling_max_rare  |50    }}
{{#vardefine: scaling_max_elite  |110    }}
{{#vardefine: scaling_max_unique |170  }}
{{#vardefine: scaling_cp        |100000}}
{{#vardefine: scaling_max_iter | {{#expr: ({{#var:scaling_max_unique}} - {{#var:scaling_base}}) / {{#var:scaling_per_unique}} }} }}
{{#vardefine: scaling_max_iter | {{#expr: ceil({{#var:scaling_max_iter}}) }} }}
{{#vardefine: scaling_max_cp  | {{#expr: {{#var:scaling_max_iter}} * {{#var:scaling_cp}}  }} }}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Misc}}"
! rowspan=2 | Combat Power !! colspan=3 | Drop Rate Increase
|-
|- style="background:{{ColorSel|Misc}}"
! Rare !! Elite !! Unique
{{#vardefine: i | 1 }}
{{#while:
| {{#ifexpr: {{#var: i }} <= {{#var:scaling_max_iter}} | true }}
| <nowiki />
{{!}}-
{{#vardefine:scaling_cur_cp|{{#expr: {{#var:i}} * {{#var:scaling_cp}} }} }}
{{#vardefine:scaling_rare|{{#expr: {{#var:scaling_base}} + {{#var:scaling_per_rare}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }}
{{#vardefine:scaling_elite|{{#expr: {{#var:scaling_base}} + {{#var:scaling_per_elite}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }}
{{#vardefine:scaling_unique|{{#expr: {{#var:scaling_base}} + {{#var:scaling_per_unique}} * ({{#var:scaling_cur_cp}} / {{#var:scaling_cp}})}} }}
{{#ifexpr: {{#var:scaling_rare}} > {{#var:scaling_max_rare    }} | {{#vardefine:scaling_rare|{{#var:scaling_max_rare    }}}} | }}
{{#ifexpr: {{#var:scaling_elite}} > {{#var:scaling_max_elite    }} | {{#vardefine:scaling_elite|{{#var:scaling_max_elite    }}}} | }}
{{#ifexpr: {{#var:scaling_unique}} > {{#var:scaling_max_unique    }} | {{#vardefine:scaling_unique|{{#var:scaling_max_unique    }}}} | }}
{{!}}{{!}}{{formatnum:{{#var:scaling_cur_cp}}}}
{{!}}{{!}}{{#var:scaling_rare}}%
{{!}}{{!}}{{#var:scaling_elite}}%
{{!}}{{!}}{{#var:scaling_unique}}%{{#vardefine: i | {{#expr: {{#var: i }} + 1 }} }}
}}
|}
|}
<br>
<br>
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