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Suppression: Specter: Difference between revisions

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| {{formatnum:{{#expr: 115*12}}}}% || {{formatnum:{{#expr: 115*(12 + 3*8)}}}}% || {{formatnum:{{#expr: 115*12*1.2}}}}% || {{formatnum:{{#expr: 115*(12 + 3*8)*1.2}}}}%
| {{formatnum:{{#expr: 115*12}}}}% || {{formatnum:{{#expr: 115*(12 + 3*8)}}}}% || {{formatnum:{{#expr: 115*12*1.2}}}}% || {{formatnum:{{#expr: 115*(12 + 3*8)*1.2}}}}%
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*Average hits assumes use at point blank which will not include any Specter Orb hits.
*Average hits assumes use at point-blank which will not include any Specter Orb hits.
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== Tips and Details ==
== Tips and Details ==
*Aura buffs include buffs from items (Giant Potion, Sprinter Potion, etc) and any '''... Aura''' or  '''Seal of ...''' buff skills such as [[Destruction Aura]] or [[Seal of Time]].
*Aura buffs include buffs from items (Giant Potion, Sprinter Potion, etc) and any '''... Aura''' or  '''Seal of ...''' buff skills such as [[Destruction Aura]] or [[Seal of Time]].
*Only enemies directly next to you will take the damage from Eun's howl that sends out the specter orbs. Even slightly away from point blank, enemies will instead start taking damage from the specter orbs's initial hits.
*Only enemies directly next to you will take the damage from Eun's howl that sends out the specter orbs. Even slightly away from point-blank, enemies will instead start taking damage from the specter orbs's initial hits.
**Large enough enemies can naturally take damage from both the howl and a few of the orbs.
**Large enough enemies can naturally take damage from both the howl and a few of the orbs.
*The outside specter orbs will each deal damage individually as they spin around you, dealing damage once while moving towards the edge, once when they create a shockwave around themselves, and once before going away. Most enemies will be hit around 4 to 8 times in total by the orbs depending on their distance from you, though naturally larger enemies can take more hits.
*The outside specter orbs will each deal damage individually as they spin around you, dealing damage once while moving towards the edge, once when they create a shockwave around themselves, and once before going away. Most enemies will be hit around 4 to 8 times in total by the orbs depending on their distance from you, though naturally larger enemies can take more hits.
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