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Rumble Shot: Difference between revisions

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__NOTOC__{{Languages|Rumble Shot}}
__NOTOC__{{Languages|Rumble Shot}}
{{#ev:youtube|jSs5-hKlbf4|400|right}}
{{#ev:youtube|F19JQ1VCCEc|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:RumbleShot(New).png]] <br>
| [[Image:RumbleShot(New).png]]
| {{SkillType|SA|B}} Shoot consecutive explosion in a line.
| {{SkillType|SA|B}} Shoot consecutive explosions in a line.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Deadly Chaser]] || 35
| [[Deadly Chaser]] || 35
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=3 | Mode !! rowspan=3 | Chain Explosion (Magical) !! colspan=3 | Max Hits !! rowspan=3 | Ammo Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Chain Explosion (Magical) !! colspan=3 | Max Hits !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Shell Explosion !! colspan=2 | Chain Explosion
! Shell Explosion !! Per Chain Explosion !! Chain Explosion Count
|- style="background:{{ColorSel|CharLight|Chung}}"
! Hits Per Chain Explosion !! Number of Chain Explosions
|-  
|-  
! colspan=10 | Normal
| colspan="8" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 838% || rowspan=2 | 3 || rowspan=2 | ~15 || rowspan=2 | 3 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 521% || rowspan=2 | 3 || rowspan=2 | 10 || rowspan="2" | 5 || rowspan="2" | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 318%
| {{PvP}} || 148%
|-  
|-  
! colspan=10 | [Enhanced]
| colspan="8" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 838% || rowspan=2 | 3 || rowspan=2 | ~15 || rowspan=2 | 3 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 18 Seconds
| {{PvE}} || 521% || rowspan=2 | 3 || rowspan=2 | 10 || rowspan="2" | 5 || rowspan="2" | 6 || rowspan=2 | 300 MP || rowspan=2 | 18 Seconds
|-
|-
| '''{{PvP}}''' || 318%
| {{PvP}} || 148%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Rumble Shot|Empowered, Critical|mp=300}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! Empowered Rumble Shot !! colspan=2 | Critical Rumble Shot
|- style="background:{{ColorSel|CharLight|Chung}}"
! Attribute Effect !!  Attribute Effect !! MP Usage
|-
| {{SkillText|Empowered|120}} || {{SkillText|Critical|120}} || 360 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
| dmg = 521
! rowspan=3 | Mode !! colspan=4 | Regular
| pvp_dmg = 148
|- style="background:{{ColorSel|CharLight|Chung}}"
| hits = 10*5+3
! colspan=2 | Normal !! colspan=2 | Empowered
| avg_hits = 40
|- style="background:{{ColorSel|CharLight|Chung}}"
| empowered = true
! Average !! Max !! Average !! Max
| bug = true
|-
}}
! {{PvE}}
* '''Average''' assumes 30 '''Chain Explosion''' hits.
| {{formatnum:{{#expr: 838*18}}}}% || ~{{formatnum:{{#expr: 838*(3 + 3*15)}}}}% || {{formatnum:{{#expr: 838*18*1.2}}}}% || ~{{formatnum:{{#expr: 838*(3 + 3*15)*1.2}}}}%
 
|-
! {{PvP}}
| {{formatnum:{{#expr: 318*18}}}}% || ~{{formatnum:{{#expr: 318*(3 + 3*15)}}}}% || {{formatnum:{{#expr: 318*18*1.2}}}}% || ~{{formatnum:{{#expr: 318*(3 + 3*15)*1.2}}}}%
|}
*Average hit count assumes 18 hits.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:SI_INSHOW.png]]
Gas Piston System.png; Gas Piston System Locked-Expert;
| align="center" width="150" | [[Intense Showtime]]
FPPhantom Shooter.png; Phantom Shooter
| width="40" | [[File:Gas_Piston_System.png]]
}}
| align="center" width="150" | [[Gas Piston System]] {{Locked Skill|Expert}}
| width="40" | [[File:FPPhantom_Shooter.png]]
| align="center" width="150" |  [[Phantom Shooter]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*'''Rumble Shot''' is capable of doing many hits even on relatively small targets, doing about 14~18 hits on average-sized targets.
*'''Rumble Shot''' is capable of dealing many hits even on relatively small targets.
*The missile itself will detonate either after a period of time or when it comes into contact with something.
*The missile itself will detonate either after a period of time or when it comes into contact with something.
*When the shell explodes, the Chain Explosions will arc upwards before trickling down. Due to this, the most number of hits will be concentrated at the peak of that arc.
*When the shell explodes, the '''Chain Explosions''' will arc upwards before trickling down, with the number of hits concentrated at the peak of that arc.
**Due to this, it is not recommended to have the shell explode at the peak of its arc against smaller targets.
**Due to this, it is not recommended to have the shell explode at the peak of its arc against smaller targets.
*This skill is affected by the [[Free Training]] hit error, where each of the '''Chain Explosions''' deal an additional hit at maximum.
<br>
<br>


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== Old Version ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
! width="300px" | Video
! width="300px" | Video
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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*{{nerf|Doesn't hit bottom platform.}}
*{{nerf|Doesn't hit bottom platform.}}
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
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**Changed from '''Flexibility''' to '''Bravery''' skill.
**Changed from '''Flexibility''' to '''Bravery''' skill.
*Icon changed from [[Image:SI_RUMBLESHOT.png|30px]] to [[Image:RumbleShot(New).png|30px]]
*Icon changed from [[Image:SI_RUMBLESHOT.png|30px]] to [[Image:RumbleShot(New).png|30px]]
|-
| 03/17/2022 || rowspan=3 | 04/13/2022 || colspan=2 align="left" |
*'''Cannonball''' hitbox adjusted.
**'''Cannonball''' explodes in the air.
*{{nerf|'''Cannonball''' will get destroyed quicker.}}
**Damage consistency on most targets reduced as a result.
|-
| rowspan=2 | 03/24/2022 || colspan=2 align=left |
*{{buff|'''Cannonball''''s hitbox persists longer and hits occur in smaller intervals.}}
**'''Cannonball''' explodes on the ground again.
*{{buff|Hitbox location changed to be more compact.}}
**This increases damage potential on most targets.
*{{nerf|Histun duration reduced.}}
|-
| align=left |
*N/A
| align=left |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/28/2022 || 05/25/2022 || colspan=2 align=left |
*{{nerf|'''Damage''' decreased.}}
|-
| 02/16/2023 || 03/15/2023 || colspan=2 align="left" |
* {{nerf|'''Damage''' decreased.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Deadly Chaser}}
{{DCSkills}}